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Epic Games创始人称谷歌应更严格地控制Android平台

发布时间:2011-04-07 10:19:45 Tags:,,,

虽然运行平台的一致性是中件间厂商所期待和拥护的品质,但现实情况是,不少中件间厂商仍得为平台分裂性问题而伤神。

Epic Games公司的创始人和技术主管蒂姆·斯威尼(Tim Sweeney)在最近的媒体采访中表示,Epic希望为所有手机设备提供无差异的游戏体验,但谷歌Android平台无法满足他们的这一要求。

tim_sweeney

tim_sweeney

斯威尼表示,“当用户得到一款手机,想玩由我们的技术开发的游戏时,那就最好为他们提供一致性的游戏体验,但在Android平台我们却无法保证这一点。这正是我们避开Android平台的原因。”

他的观点是,谷歌为运营商和设备制造商提供了太多的自由选择权,以致不同手机出现了多个版本的Android操作系统,“谷歌应该再严格一点,他们得加强对Android平台的管制力度。”

“如果你在基础的索尼NGP设备上搭载Android操作系统,就会发现它的运行性能实在不敢恭维。也就是说,一款NGP手机可能就有4个不同版本的操作系统。因为运行商选择的版本不同,所以每一个手机平台的内存和运行性能都不一样。”

但游戏邦认为,谷歌针对平板电脑设计的Android操作系统Honeycomb,目前并没有像之前的版本一样面向第三方开放服务,所以这个宽屏版的Android平台或许能够提供Epic所称的那种一致性的用户体验。

尽管如此,斯威尼仍表示Epic还会是苹果的坚定支持者,因为iOS是一个稳定性更高的平台,同时也是“最理想的创收平台”。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

No Unreal Engine 3 on Android until platform offers a more consistent experience, says Tim Sweeney

Consistency is one of those characteristic beloved of figures of authority such as parents and teachers. Apparently, it’s also something that middleware companies like, despite the fact that fragmentation is one of the issues they’re paid to deal with.

Nonetheless, consistency was the charge made during an interview with Gizmodo discussing Epic Games’ approach to Android.

According to its tech guru and founder Tim Sweeney, Google’s platform fails because Epic looks to deliver a largely identical experience from one handset to another – an approach Android simply can’t deliver.

Consistent view

“When a consumer gets the phone and they wanna play a game that uses our technology, it’s got to be a consistent experience, and we can’t guarantee that [on Android],” Sweeney said in the interview.

“That’s what held us off of Android.”

Sweeney’s view is, Google gives operators and manufacturers far too much of a hand in the OS, allowing its performance to differ from one handset to the next.

“Google needs to be a little more evil,” he claimed, adding “they need to be far more controlling.”

Carrier crap

He went on, “If you took the underlying [Sony] NGP hardware and shipped Android on it, you’d find far, far less performance on Android.

“Let’s say you took an NGP phone and made four versions of it. Each one would give you a different amount of memory and performance based on the crap [the carriers] put on their phone.”

However, given Honeycomb – Google’s version of Android designed specifically for tablets – hasn’t been released to third parties in the same way as previous iterations of the OS, there’s a chance the big screen version of the platform might deliver the kind of consistent experience Epic craves.

Nevertheless, for the moment, Epic is happy to remain Apple’s bedfellow. As well as delivering a steadier platform, Sweeney also attests that iOS remains “the best place to make money”.(source:pocketgamer


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