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Hi5公司首脑预言:facebook将失去社交游戏支配权

发布时间:2010-07-06 01:33:42 Tags:,,,

来自英国金融时报的一篇文章在Hi5公司的旧金山总部专访了该公司的首席执行官Alex St John。St John表示作为全球最为成功的社交游戏开发者zynga将在facebook的运营上遇到前所未有的挑战。

alex

alex

St John认为facebook将在对待社交游戏的问题和yahoo在对待休闲游戏的问题上犯了相同的错误。yahoo正是在它成为休闲游戏最大平台的时候开始失去对这些开发者的影响的,特别是在他们的营收问题上。(据comScore的资料,去年zynga的用户已经超越了yahoo游戏平台的用户)St John认为这个就是facebook目前正在遭遇的问题,游戏并不能成为他们专注的一部分,但是这部分恰恰是他们凝聚用户的核心部分。如果游戏开发者们不能从社交游戏平台上获得足够的生存空间,facebook可能将失去他们在社交游戏领域中的支配权。

之前facebook取消了开发者的邮件告知功能,尽管facebook用户依然在增加,但是zynga旗下的游戏基本上都出现了大面积的下滑,其中farmville下滑惊人,在2000万用户左右。

hi5-logo

hi5-logo

Facebook, the biggest gaming platform in the world with nearly 500m members, will inevitably “screw up” its position, according to the president of rival social network  Hi5.

Alex St John, formerly founder of the WildTangent casual gaming company, said  Zynga, the biggest and most successful game publisher on Facebook’s social network, is also facing major challenges.

In an FT interview at Hi5’s San Francisco headquarters, Mr St John said Facebook was showing all the signs of making the same mistake over social games as portals like Yahoo made with casual games in the past.

“WildTangent,  Real Networks and Big Fish [specialised casual gaming services] are immensely grateful that Yahoo screwed up gaming and gave us their audiences. Facebook will do the exact same thing,” he said.

“Facebook stumbled onto a really exciting new gaming phenomenon and they’re going to walk away from it or accidentally screw it up,” he predicted.

The outspoken president’s argument is that Yahoo failed to exploit gaming when it became the biggest platform for casual games because it did not see it as part of its core business. Its lack of attention to the business allowed companies dedicated to casual gaming siphon its players and grow their revenues.

“ Yahoo still has little old ladies playing checkers, but does not have high monetisation and specialisation,” he said (Yahoo Games had 19m monthly users in the US when it was overtaken by Zynga a year ago, according to the comScore research firm).

Similarly, Facebook will make missteps because it wants to be a general-purpose social network and will not focus properly on gaming, leaving it to more specialised companies like his own Hi5 to produce winning models.

Hi5 has focused on games and entertainment and Mr St John’s appointment six months ago was a key one in its shift from being a general social network.

The president also predicted the demise of social games that attract millions of players a day on Facebook.

He said they were popular because of their virality and use of the  social graph – the relationships between members – rather than because they were good games.

“I think you’ll see the death of the games that are viral but have no other substance, which is kind of the first-generation Mafia Wars and Farmville-type games.”

He said Zynga was struggling to expand Farmville beyond Facebook because the game lacked such substance.

Facebook and its game publishers are also failing to monetise social games properly, according to Mr St John, who  acquired Big Six of Austin, Texas in February to add payment processing and other elements of its commerce platform.

“The Zynga and Facebook guys are just scratching the most naive edge of online commerce models. The commerce platform that I built at WildTangent and that Big Six has built are decades ahead in sophistication and capability. It’s rolling out now and we’re going to show the social media industry what it means to really make money from these games.”

Mr St John, a colourful former Microsoft gaming executive, grew WildTangent to 30m unique monthly visitors and became president in December of Hi5. It has more than 50m unique monthly visitors,

most of them coming from outside the US.

The service has cloned Facebook’s APIs so developers can easily port their games to Hi5 and has offered them free marketing and promotion to grow its offering.

The Hi5 president, who is also chief technology officer, says persuading consumers to buy $20 of Facebook credits is too simple a model. Casual games companies have developed hybrid portfolio models combining virtual goods sales with subscription plans that can offer discounts for three, six or twelve month sign-ups.Single game sessions are sold for smaller amounts.

“Facebook really isn’t a commerce company or a game company, and publishers cannot adopt portfolio style models because they are dependent on Facebook and can’t control their user experience,” he said.

“Zynga is probably going to have a hard time now,” he predicted,  referring to Facebook limiting notifications in its service that helped spread adoption of games.

“Zynga has to figure out how to separate itself from Facebook and it cannot without a social graph. It has to make a new type of game that doesn’t depend on the social graph, unless it can become a social graph itself, which is very hard to do.”


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