亮点：虽然游戏存在缺陷，但《救世主降临》仍有着本应使之更受玩家喜爱的特色，包括开发者引以为荣的强悍视觉效果和依然高居榜首的配乐。拜备受推崇的科幻小说家Orson Scott Card所赐，此作剧情的精彩程度毋庸置疑。
3、Black Sigil: Blade of the Exile
6、The Dark Spire
亮点：《The Dark Spire》可能是玩家见过的最无情的游戏，简直就把硬核玩家当成受虐狂。在这款地下城风格的游戏中，即便是最细微的失误也会导致角色死亡。也正是如此，每次成功都让玩家感到过瘾。游戏视觉效果良好，而且玩家可以选择现代或老式的8位图像。在全部游戏均极为无情的年代里，对RPG游戏粉丝来说，本作属绝佳作品。
失败原因：尽管《The Dark Spire》的难度为部分人所称道，然而大多数人都对其感到厌恶。作品古老的设计风格令众玩家望而却步，褒贬不一的评论也无疑影响了游戏的销售量。
19、Winback: Covert Operations
亮点：《Winback: Covert Operations》是《战争机器》和《神秘海域》等射击游戏的鼻祖，主角使用超级武器对抗恐怖组织。游戏简单且画面真实，剧情也非同凡响，能够长期让玩家享受到乐趣。
The 19 Best Underrated Games
While many quality games are released every month, only a select few go on to earn the commercial success they deserve. Here, we’ve compiled a list of nineteen games that should have been in every gamer’s library, but for various reasons, only went on to have modest success. Whether they were simply overlooked or misunderstood, these misfit games were far better than their reputations or sales numbers would lead you to believe.
3D Dot Game Heroes
Why It’s Great: Some might accuse 3D Dot Game Heroes of being a Zelda rip-off, but most would agree that this isn’t a bad thing. The gameplay, visuals, and music were all reminiscent of the RPG classic, but it was done in a respectful, tongue-in-cheek way. It also had its own sense of charm and personality, making it one of the more interesting RPGs to come out in a long time.
Why It Was Ignored: The game was a modest success, selling more than 100,000 copies, but it never shook off the “niche” label. While many gamers and critics fell in love with its charming style, it wasn’t enough to make it a blockbuster hit.
Why It’s Great: Although it was flawed, Advent Rising had many attributes that should have earned it a more favorable reception: it boasted attractive visuals, a soundtrack that still stands as one of the best ever composed, and an admittedly clich‚d script that was still terrific thanks to the revered sci-fi author Orson Scott Card’s involvement.
Why It Was Ignored: Let’s not mince words: Advent Rising simply fell short of its goals. Numerous flaws like a clumsy targeting system, horrible camera controls, and lackluster psychic powers-which the game was based around-made it a hard sell to gamers. But the game was undeniably ambitious, enough so that it’s still worthwhile despite the issues which plagued it.
Black Sigil: Blade of the Exile
Why It’s Great: Black Sigil succeeds because it recaptures the magic of SNES era classics like Chrono Trigger and the Secret of Mana. It also boasts an engaging story, terrific music, and characters that are actually endearing. It should have been a hit with anyone who fell in love with role-playing during the 16-bit era.
Why It Was Ignored: Black Sigil employed random encounters which occurred at an incredibly high rate. Moreover, the battle speed was just a bit too slow, which made the game drag a bit. Throw in a fairly limited release and its no wonder why Black Sigil barely registered on the radar. Still, if you can track down a copy, you’re in for a nostalgic treat that beckons back to a golden age of sprite-based RPGs.
Call of Juarez: Bound in Blood
Why It’s Awesome: Call of Juarez: Bound in Blood was a vast improvement over its flawed predecessor. It looked better, played better and had a story that was both well told and interesting. It was also one of the better takes on the Wild West, a setting most games just can’t seem to get right.
Why It Was Ignored: A great single player campaign is a wonderful thing, but a modern-day shooter without exemplary multiplayer can kiss its chances on the sales charts good bye. Bound in Blood’s online game wasn’t bad, but it didn’t do enough to stand out from some of the bigger names on the market. Simply being good sometimes just isn’t enough.
Conquest: Frontier Wars
Why It’s Great: Conquest: Frontier Wars was an RTS with a unique twist: you needed steady supplies to keep your units armed and combat ready. Battles were no longer a contest to see who could build the most units, and the effect this had on the strategic aspect was profound. The game’s clever use of jump points also made it possible for a weak player to hold off a superior foe, giving them a change to get back in the game.
Why It Was Ignored: In a word: Starcraft. Conquest came out well after Starcraft had established itself; it didn’t help that the game looked like a cheap knock off of its more popular competitor, which led most potential fans to dismiss it without realizing what it truly had to offer.
The Dark Spire
Why It’s Awesome: The Dark Spire is about as merciless a game you’ll find. Tailored to the masochistically hardcore, it’s a retro flavored dungeon crawler where the slightest mistake can lead to defeat. But that made every success so much more satisfying. Couple this with a great presentation that offers you the choice between modern and old school 8-bit graphics and you have the perfect game for RPG fans misty-eyed for the days when games were utterly brutal.
Why It Was Ignored: While The Dark Spire’s difficulty was lauded by some, it was hated by others. Its retro style also led to some intentionally archaic design choices that were a turn off to many gamers, and the review scores were mixed, which no doubt affected sales.
Eternal Darkness: Sanity’s Requiem
Why It’s Great: Eternal Darkness featured a great story centered on the attempts of a dark god to take over the world, but the way it messed with gamers was its true strength. Each character had a sanity bar that drained as they came into contact with monsters; as it depleted, disturbing things begin to happen. The game often broke the fourth wall by going after the player directly, hitting them with some of the most devious scares a game has ever employed.
Why It Was Ignored: Eternal Darkness was a new IP on the GameCube, which also suffered from the same lack of third-party success as other Nintendo consoles. It was released in the same year as the stellar remake of the original Resident Evil, and as a result, many skipped Eternal Darkness without knowing what they were missing.
Fire Emblem Games
Why It’s Great: Fire Emblem’s greatest strength was in its characters. Every single one mattered, and each had their own personalities and back stories. They developed friendships, fell in love, and even died (there were no resurrection spells). The gameplay was good and offered a lot of depth, but it was the relationships you formed with your digital avatars, and the fact that their deaths were permanent, that made the game so memorable and engaging.
Why It Was Ignored: The games were really difficult, prohibitively so at times. While the series should be applauded for its wonderful cast of characters, the way it handled their deaths was too punitive for some gamers’ tastes.
Final Fantasy: Mystic Quest
Why It’s Great: Mystic Quest was born from Squaresoft’s desire to broaden the appeal of its Final Fantasy brand. Unlike its more complex RPG cousins, Mystic Quest was a quick and easy title that didn’t stray from the “young man vs. an ultimate evil” plot line. The gameplay draws heavily from the stellar Final Fantasy Legends 3, and it was a fun and accessible title for the SNES. It also boasted one of the most rocking 16-bit soundtracks ever.
Why It Was Ignored: The idea that an easier Final Fantasy would draw in new fans fell flat on its face. Non-fans didn’t take the bait and those already enamored with the franchise were insulted. On the heels of Final Fantasy IV they wanted another epic in the same vein, and Mystic Quest wasn’t it. That Japanese gamers soon after received the far superior Final Fantasy V was only further salt in the wound.
Why It’s Great: It may look like just another JRPG, but Infinite Space was genuinely unique. Its story doesn’t tread much new ground but its cast is large, likeable and matures in ways that are interesting and believable. Infinite Space also gave you control of a fleet of warships which you built from the ground up. The customization options were incredibly diverse and half the game’s appeal lay in creating your fleet.
Why It Was Ignored: While the spectacle of spaceships blasting each other to oblivion never gets old, the gameplay is a bit unbalanced. It’s challenging early on but later battles became far too easy. There was also no quest log and very often you were given an objective but not enough hints as to where you had to actually go. It never breaks the game, but it too often results in frustration that could have been easily fixed with a icon.
Why It’s Great: Everyone thought Madworld had the potential to be a hit, thanks to its gorgeous visuals and vulgar sense of humor. The game’s black and white cel-shading managed to shine despite the Wii’s limited hardware, and its raucous comedy left no gory, politically incorrect stone unturned. It was a great fun, disgusting, delightful game.
Why It Was Ignored: Third party games rarely fare well on Nintendo consoles, but Madworld’s lack of success is especially shameful considering the dearth of “hardcore” gamers released to the Wii. Despite fans clamoring for more mature content, Madworld, along with other titles like No More Heroes, continue to generate poor sales on the Wii.
Why It’s Great: At its best, Manhunt is one of the scariest, most unnerving games you’ll ever play. It’s true survival horror, putting the player in a hostile environment with vicious killers around every corner. Manhunt is most famous for its unparalleled depictions of violence but the atmosphere of genuine dread was also incredible.
Why It Was Ignored: About halfway through Manhunt, the game shifts from a fear inducing stealth game to a mediocre third person shooter. The most infuriating part is that Rockstar made the exact same mistake with Manhunt 2. The game also couldn’t live up to the high bar set by Rockstar’s other franchises like GTA.
Why It’s Great: Most FPS games set you up as a super powered hero, but Metro 2033 took the opposite route, building a world where you are just a normal guy up against horrendous monsters. Its post apocalyptic setting was well realized, and the fact that bullets were used as currency added to the atmosphere of danger. Metro 2033 isn’t the sort of game you play to win: It’s a game you play to survive.
Why It Was Ignored: Metro 2033 does a lot things right, but it lacked polish. The enemy AI was spotty, and bugs and frame rate issues hampered the overall experience. It also might have been a little too niche for an audience used to supporting big name franchises like Call of Duty and Halo.
Mount and Blade
Why It’s Great: Mount and Blade is perhaps the purest take on open world gaming ever created. You make your character and the game drops you in a gritty medieval world to do whatever you want. You could screw around for days on end you or raise an army, sign on with a noble and become one yourself. Aside from its open world bliss, Mount and Blade featured great combat. Every attack is modeled to accurately portray what would happen in real life; it also didn’t get much better than charging down some hapless grunt down with your mighty steed.
Why It Was Ignored: The world of Mount and Blade was as ugly as it was enormous. The indie studio behind it lacked the resources to make it truly shine, leading many gamers to pass it over for prettier competitors. It’s still an incredible game, but you have to look through the ugliness at the beauty within.
Ogre Battle 64: Person of Lordly Caliber
Why It’s Great: A sixty hour epic tied together by a story rife with war, political backstabbing, and revolution, Ogre Battle 64 remains one of the most highly regarded RPGs ever made. Built around a unique combination of real-time strategy and role playing it’s a game of immense depth, offering the sort of customization and replayability that fans of the genre drool over.
Why It Was Ignored: Ogre Battle 64 launched late in the year 2000, when the N64 was on its last legs. This probably led to a smaller run of copies, which helped contribute to its lack of mainstream success. The game re-released on the Virtual Console but it still remains a cult classic rather than the smash hit it deserves to be.
Why It’s Great: There are just so many things to love about Okami: its gorgeous visuals, its story steeped in eastern-mythology, and its clever take on the familiar Zelda style gameplay. Ameratsu’s “celestial brush” was also a terrific gimmick that fit in perfectly with the game’s unique aesthetic.
Why It Was Ignored: Despite glowing reviews, many gamers ignored Okami, possibly because it was a new, unproven IP. The PS2 and Wii versions have sold more than half a million copies combined, but the game should have been far more popular.
Why It’s Awesome: Modern JRPGs are rarely scions of innovation and bold ideas, but Valkyria Chronicles managed to be both. It took the strategy RPG genre and melded it with third person shooters; its depth and creativity was also matched by its stunning visuals style.
Why It Was Ignored: While Valkyria Chronicles was well-regarded by critics it released on the same day as Resistance 2 and barely a week after LittleBigPlanet. Easily overshadowed by the PS3′s heavy hitters it only sold a measly 33,000 units in its first month on the American market. It would do somewhat better in the month’s following (the wonders of a price drop) but it remains a cult hit and has spawned two sequels for the PSP.
Why It’s Great: Valkyrie Profile is one of the most unique and moving RPGs ever made. Eschewing the “save the world” plot that drives most RPGs, Valkyrie Profile takes the opposite route: You play the valkyrie Lenneth, a Norse goddess tasked with scouring the earth for soldiers to fight in Ragnarok, a war between the gods that will eventually destroy the world. Each warrior comes with their own tragic story and over the course of her adventures Lenneth herself can learn secrets about her mysterious past.
Why It Was Ignored: Valkyrie Profile never received a wide release. Only 73,000 copies were sold in the United States and though it was ported to the PSP in 2006, it’s still something of a niche franchise. It didn’t help that the game had its share of flaws, most notably a shaky translation.
Winback: Covert Operations
Why It’s Great: An early progenitor of cover-based shooter’s like Gears of War and Uncharted, Winback: Covert Operations pit you, an agent of the unfortunately named S.C.A.T., against a terrorist organization with a super weapon. It was a fairly straightforward game with a no frills approach, but it provided an overall experience that was lengthy, fun, and well written.
Why It Was Ignored: Winback had the unfortunate luck to be released shortly after the original Metal Gear Solid, which led to accusations that it was a cheap knock-off. Additionally, Winback suffered camera problems that at times led to bits of frequent frustration. It was eventually ported to the PS2, but once again, it released shortly after Metal Gear Solid 2. They should really have looked at a release calendar or something. (Source: GamePro)