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Brenda Brathwaite称Facebook社交游戏“很正统”

发布时间:2011-03-21 16:53:21 Tags:,,,

从《Wizardy》到《DefJam Icon》等游戏,布伦达·布瑞斯韦特(Brenda Brathwaite)已有25年的游戏开发经验,最近投身社交游戏领域,与原来的老搭档联合创办了自己的公司Loot Drop。

针对业内关于社交游戏“并非真正的游戏”这种说法,布瑞斯韦特的观点是:

Brenda Brathwaite

Brenda Brathwaite

“我曾听说有不少人告诉他人自己从事社交游戏工作后,得到的回应都是厌恶的表情,‘还是去真正的游戏公司吧’,我认为这一行已经度过了这种时期,现在有不少人都已经能理解,社交游戏存在即合理。社交游戏并非泡沫,也不是一时的热潮。”

除此之外,她还补充表示,这个行业已将Facebook视为自己存在的平台,Facebook用户就是社交游戏的潜在玩家。

“Facebook平台是一个很正统的社交游戏市场。Facebook平台好比是PlayStaion 3或者PC等游戏平台,它们都有各自的特定用户群体,喜欢Facebook游戏的用户规模远超其他平台的玩家。我认为如果将Facebook视为一个游戏平台,同时不以这个平台少数低级游戏为标准,来评价整个社交游戏行业生态,传统游戏开发者也可以到Facebook来寻找更多发展机遇。”

游戏邦获悉,在提到任天堂CEO岩田聪在本月初GDC大会上发表的“智能手机及社交游戏廉价论”时,布瑞斯韦特表示自己不能赞同这个观点,并认为岩田聪的看法很“奇怪”。

“我认为这是个奇怪的说法。当我听到这种评价的时候想到了两件事。目前我可以免费阅读的东西并不多,互联网虽然可提供大量免费内容,但这并不表示我的床头柜上就不需要摆几本刊物。我还是很愿意为有价值的东西付费,这就好像,我接下去还是会观看YouTube的视频,但同时也仍然会花钱上电影院获得更高的观赏体验。我是Netflix的付费用户,我会花钱买有价值的东西。”

“这不是一个新挑战,互联网上有不少免费的游戏,更何况现在的宽带又这么方便……我并不认为这是一个新问题,《Doom》现在也可以免费下载了,但如果它的游戏体验真的很棒,就算要花钱,也还是会有人愿意花钱买下来的。”

不知各位对布瑞斯韦特的观点有何看法呢?社交游戏真的是掌机游戏的威胁吗?(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

After a long history of 25 years in game development from Wizardy to Def Jam Icon, Brenda Brathwaite has now committed to social game development first working on LOLapps and then co-founding her own company, Loot Drop. Brathwaite recently spoke to GamesIndustry.biz on how she believes social gaming is here to stay.

Regarding the views that social games are not “real” games, Brathwaite had a positive outlook.

“I hear from a lot of people who say things like ‘I told people I went to work in social games and they seem disgusted, go work at a real game company.’ I feel like we’re past the peak of that sentiment, for a couple of reasons. People understand that these type of games are here to stay. It’s not a bubble, it’s not a fad.”

Brathwaite added that many in the industry view Facebook as a platform of its own, with its own audience.

“…it’s [Facebook] a completely valid market. People in the industry are seeing Facebook as a platform like we see the PlayStation 3 or the PC as a platform. They all have a particular audience and the demographic tends to like a specific type of game more predominantly than others. By looking at it as a platform and not judging the whole thing just based on a few games or a subset of mechanics that you deem unacceptable for whatever reason, I think traditional developers are coming around to the opportunities of Facebook.”

When asked if Satoru Iwata’s comments at the Game Developers Conference earlier this month were realistic, Brathwaite disagreed and called it “odd.”

“I think it’s an odd thing to say. When I heard that comment it made me think of two things. There’s so much stuff that I can read for free right now. The internet is awash with free stuff. But that doesn’t mean that on my bedside table I don’t have five books that I can’t wait to take a look at. I’m still willing to pay for quality. Likewise, I could spend the rest of my life watching YouTube and still never even come close to scraping the bottom. But none the less I’m willing to pay for great theatre experiences. I have a Netflix subscription, I’m willing to pay for quality,” she said.

“This isn’t a new challenge; there have been free games available on the internet and with broadband now so easily available… I don’t really perceive this as new problem, it’s about how do you rise above that? Doom was available for free, but if the gameplay experience is good people will pay for more.”

Could Brathwaite be right? Is social gaming here to stay and if so, is it a threat to console gaming or something else entirely?(source:gamrfeed)


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