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Insomniac Games公司成立社交及手机游戏工作室

发布时间:2011-03-14 09:16:28 Tags:,,

日前,《瑞奇与叮当》及《Resistance》开发商Insomniac Games宣布成立一个新工作室Insomniac Click,主要业务是开发网页及手机游戏。该团队现有5名成员,目前正投入开发一个Facebook游戏项目,但尚未公布该游戏的具体细节。

Insomniac Click

Insomniac Click

Insomniac首席创意总监Brian Hastings在回应人们对该公司“盲目跟风”和“背叛硬核游戏玩家”的质疑时表示,游戏行业格局正在发生变化,“现在每天玩游戏的人比以往更多,他们所玩的游戏类型也更加多样化了”,大家不必对Insomniac的这番举动过于忧虑,因为Insomniac Games仍将致力于推出引人入胜的硬核游戏,Insomniac Click的成立是公司业务扩张的表现,但并非业务转型的征兆。

Hastings表示,“我们相信所谓的‘硬核’游戏仍然会很有市场,这些游戏是专为像你我一样,从小玩游戏长大,阅读游戏博客,在论坛上交流游戏资讯,非常在乎开发、体验真正具有创造性和交互性游戏的人群而存在的。”

游戏邦获悉,Hastings虽然还没有公布新项目的内容,但已承诺新工作室将奉行四项基本原则:“社交互动体验必须真正让双方感到乐趣”(向好友发送,或者收到他们发送的无聊礼物这种做法已经落伍了);“游戏调整必须有助于提高用户体验”;“游戏设置要有深度”;“让游戏玩法容易上手,但难于精通”。

据Insomniac所述,他们将在未来数月中宣布更多情况,这家新工作室目前正在招聘临时程序员、美工和设计师。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

Insomniac opens Facebook game division, Insomniac Click

At South by Southwest today, Ratchet & Clank and Resistance developer Insomniac Games announced a new division of the studio, with a focus on web and mobile games. Called Insomniac Click, the small  team of five is currently working on a Facebook project, but isn’t ready to offer up details.

“This is something we’re passionate about,” says Insomniac Chief Creative Officer Brian Hastings in responsible to inevitable “jumping on the bandwagon” and “sell out” cries from hardcore gamers.

Hastings points to gaming’s changing landscape, adding that “more people are playing games every day than ever before and the kinds of games they are playing are diversifying more rapidly than ever.” Those worried this means the studio’s entire focus will change needn’t worry; the studio is still actively dedicated to its upcoming title for EA Partners, as well as its other IPs.

“We believe there will always be a market for what we call ‘core’ games,” Hastings says. “These are games specifically made for people like you and me — people who grew up playing games, read game blogs, argue about games on message boards, and who care deeply about creating and playing truly transformative interactive experiences.”

While we don’t know much about the project just yet, Hastings offers up five promises that the studio plans to uphold: “Social interaction must be mutually enjoyable” (i.e. sending and receiving  dull gifts to and from your friends is out); “Game tuning must benefit the player experience”; “Gameplay depth”; and “Easy to learn, hard to master.”

Insomniac says it’ll have more to “show off in the coming months”; the studio is currently hiring temporary programmers, artists, and designers for the project.(source:destructoid)


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