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迪士尼收购HTML5游戏引擎开发商Rocket Pack

发布时间:2011-03-04 09:39:41 Tags:,,,

据gamasutra报道,迪士尼日前收购了位于芬兰赫尔辛基的新兴公司Rocket Pack,该公司曾开发了一款社交游戏《Warimals:Cats vs. Dogs》,以及被称为“开发游戏的Google Docs”的HTML5游戏开发引擎。

Warimals:Cats vs.Dogs

Warimals:Cats vs.Dogs

Rocket Pack一年前才刚成立,2010年12月发布了Rocket Engine平台,承诺为开发商提供“开发无插件网页游戏的完全整合解决方案”,支持他们创建基于HTML5的单人模式游戏,跨平台的Facebook游戏和网页MMO游戏等。

据游戏邦了解,Rocket Pack目前仅推出的《Warimals:Cats vs. Dogs》这款异步MMO游戏,是由Rocket Engine工具开发的成果,虽然该游戏目前在Facebook平台上的MAU仅5万人,但据该公司所称,这是首款基于HTML5技术的社交游戏。

目前迪士尼和Rocket Pack双方都没有对外公开具体成交金额,但据知情人透露,这笔交易额应为1000万至2000万美元之间,相比之下,迪士尼去年收购社交游戏开发商Playdom时却斥资7.632亿美元。

有人认为,迪士尼收购这家HTML5引擎开发商是为了实行开发跨平台游戏的发展战略,以避开苹果App Store这类向开发商抽成30%营收的游戏销售渠道,让用户直接从手机或平板电脑浏览器中加载体验由Rocket Engine创建的游戏。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

Disney Acquires HTML5 Game Engine Startup Rocket Pack

Disney has purchased Helsinki-based startup Rocket Pack, a social game developer (Warimals: Cats vs. Dogs) and the creator of a HTML5 game engine described as “Google Docs for making games”.

The firm was founded just a year ago and debuted its Rocket Engine platform last December, promising a “fully integrated solution for plugin-free browser game dvelopment” that enabled developers to create HTML5-powered single player titles, Facebook games, and browser-based MMOs that work across a variety of platforms.

Rocket Pack has so far released a single title, Warimals: Cats vs. Dogs, an asynchronous MMO on Facebook meant to demonstrate Rocket Engine’s capabilities. Though the game has only 50,000 monthly active users, the Finnish developer claims this is the first social game built on HTML5 to be released on the social network.

Neither Disney or Rocket Pack disclosed financial terms for the acquisition, but Techcrunch cites a source that puts the purchase figure somewhere between $10 million and $20 million — a fraction of the $763.2 million the media conglomerate agreed to pay out when it bought social game developer Playdom last year.

Some speculate that Disney acquired the HTML5 engine maker as part of a strategy to build and release multi-platform games that circumvent App Stores, such as Apple’s marketplace that takes a 30 percent cut from all revenues. Users playing Rocket Engine-created games would be able to directly load the titles in mobile/tablet browsers. (source:gamasutra)


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