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人物专访:zynga旗下farmville的创作者Luke Rajlich

发布时间:2010-06-26 06:55:22 Tags:,,,

farmville的玩家遍及全球,堪称日活跃用户最多的休闲游戏。对于这样的游戏巨作,很多人对farmville和开发团队充满了好奇。日前farmville的创作者Luke Rajlich接受专访,畅谈关于farmville的相关事宜。

farmville luke

farmville luke

在farmville创作中的最大挑战问题上,Luke Rajlich认为怎么去维持这样一个高水准的游戏持续保持用户活跃度是他们遇到的最大挑战。众所周知farmville在短短的属于已经流失了将近2000万的活跃用户。

farmville的创作技术部分来自Luke Rajlich自己创建的公司MyMiniLife,在这个问题上Luke Rajlich表示farmville是MyMiniLife和zynga完美融合的一项结晶。

myminilife

myminilife

In preparation for next week’s Social Developer Summit, we had a chance to do a Q&A session with one of our featured speakers, Luke Rajlich, Architect Engineer with Zynga’s FarmVille team.  He discusses how his previous company, MyMiniLife, was acquired and integrated into FarmVille, how to deal with the massive scaling necessary on a game like FarmVille, and the biggest surprise he encountered over the last year.  Read the interview below.

If you haven’t signed up for the Social Developer Summit yet, please click the link below and head over to sign up today.

Now, on to the Q&A with Luke Rajlich from Zynga.

1) Farmville has the most traffic load of any game available on Facebook (and ostensibly is one of the biggest on the web).  What has been the biggest challenge as an architect engineer on such a big project?

The biggest challenge has been to keep up with the growth of the game. With the size of the game now, there are few if any canned solutions for problems we face. Thus, we have to understand deeply the nature of the problem we are facing in order to build a solution that fixes it.

2) Farmville uses technology from MyMiniLife, which you founded.  Can you tell us about the difficulty of integrating the old technology into this new game?

FarmVille, from the start, was a collection of several technologies, including MyMiniLife. We were unique in our development in that we combined technology from MyMiniLife and existing Zynga games.

We initially had to piece everything together nicely, which required we be specific about how the various pieces would fit together. Since the tech pulled from each source was rather non-overlapping, so this was mainly a bit of integration work.

3) What were some of the biggest surprises you encountered as FarmVille began to explode in popularity?

The biggest surprise was how we passed some of the most iconic games (PacMan, Tetris, Sims) in terms of players in such a short time. We are now the most played game ever, which is crazy to think about.

4) What is one thing you would have done differently if you could go back in time and scale again?

Scaling a large game like FarmVille is a continuous learning experience. As such, I’ve learned a ton through the process and I can’t say there is anything I would rather not have done. We’ve overcome major scaling hurdles and we have built a massive franchise. It has been a truly amazing experience.


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