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关于社交游戏其实也是一种硬核游戏的5个原因

社交游戏之前一直被传统的游戏玩家视为“休闲”游戏,甚至还有人认为它根本不能算是真正意义上的游戏。就某些情况来说,这一评价是没有错的。但只要去查看《FarmVille》论坛或者探听下《Bejeweled Blitz》玩家关于该游戏的讨论,你就会发现这样评价实在不合实情。事实上,社交游戏其实一直属于硬核类游戏,以下是游戏邦通过games.com总结出的5条理由。

hardcore gamer

hardcore gamer

1.社交游戏耗时耗精力

这一点体现在多个方面,更不要说社交游戏要求玩家具有良好的日程安排能力。许多社交游戏,包括《FrontVille》和《CityVille》等城镇建设类的游戏,同时有多个计时器在运作。从作物成熟,归还货物,到礼物发送提醒,玩家有时要花好几天才能完成一项任务——这些都要求玩家要熟练掌握日程安排技能。甚至有人称,若不是有iPhone的日历,他在《FarmVille》可能一事无成。只有最硬核的MMOs游戏如鼎盛时期的《最终幻想XI》(Final Fantasy XI)和《EVE Online》才需要花费这番精力,只不过是这些游戏是把农作物转换成怪物头像和矿产货物。

2.社交游戏需要策略

社交游戏玩家们经常在论坛里讨论他们如何费尽心思在《CityVille》中实现最大收益。游戏邦获悉,在《魔兽世界》(World of WarCraft)或者《星际争霸2》(StarCraft 2)的论坛也可以发现类似的言论。硬核在线游戏玩家观看《Halo: Reach》新地图的破解视频,就像《Zuma Blitz》玩家每周都会浏览“Tiki Talk”一样。即使关闭了Xbox,《光环》(Halo)也不会结束,就像只要玩家进入了新的URL,社交游戏的进程也就不会终止。

3.有些社交游戏其实颇具深度

据游戏邦了解,这一点主要体现在Kabam在Facebook上开发的所有游戏,比如《Kingdoms of Camelot》和《Dragons of Atlantis》。这些实时策略游戏会给用户一个礼拜的准备时间,让他们提前作好计划以应对大战,也就是说,7天之后他们就会面临一场毫无悬念的战斗,不是敌死就是我亡。该什么时候升级,要攻击谁以及如何自我保护,玩家事先都必须做出果断决定。这听起来和《文明》(Civilization)有点相似,只不过在这里玩家需要不断做决定。

4.社交游戏越来越重视技能

有一小部分社交游戏需靠技巧才能取胜,比如说PopCap旗下的《Bejeweled Blitz》和《Zuma Blitz》之类的游戏,就要求玩家要有敏捷的反应能力和取胜技巧。你可以只靠三个Hot Frogs赢取200万积分吗?越来越多游戏开始引入类似于《The Oregon Trail》的一系列迷你游戏特色功能。这就是社交游戏的发展方向,所以开发商可以多想想如何吸收这些元素。

5.社交游戏将举办更多大型集会

这里的大会可不是古板的商务性会议,也不是记者或者博客家们举行的座谈会。据游戏邦了解,Zynga今年将有望就它最受欢迎的两款游戏《Zynga Poker》和《Mafia Wars》举办两场大会。数百名粉丝已经购买了门票,期待和游戏中的伙伴们见面。你听过暴雪公司的《Bliz Con》或者Penny Arcade的《Penny Arcade Expo》吗? 《CityVille》已经有9000多万玩家,所以我们只需拭目以待,“CityVille盛会”甚至“Zynga大会”举办的日子也不会太遥远了。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

Five reasons why social games are as hardcore as they come

For probably longer than I’ve been writing about them, social games have been looked at by traditional gamers as “casual” or barely even games. And in some cases they are absolutely right.

(Sometimes, you just can’t resist the debate.) But just take a look at the FarmVille forums on any given day or eavesdrop on a conversation between Bejeweled Blitz devotees and you’ll learn that it’s far from the truth. In fact, social games are as hardcore as they come, and here are five reasons why.

1. Social games demand time and dedication

Not to mention excellent scheduling skills. This is because several social games including just about every ‘Ville there is from FrontierVille to CityVille could have several timers running at once. Between crops ripening, shipments returning and gift requests refreshing–sometimes taking days at a time–a calendar app is almost required to play efficiently. (I’d be nowhere in FarmVille without my iPhone calendar.) Only the most hardcore of MMOs like Final Fantasy XI in its hay day and EVE Online require this amount of attention for similar reasons–just replace “crops” with monster appearances and mineral shipments.

2. Social games require strategy

Take a gander at this forum thread in which players discuss their meticulous methods for maximizing Business returns in CityVille. These talks are strikingly similar to what you’ll find on the World of WarCraft or StarCraft 2 forums. Hardcore online gamers watch videos detailing the new maps in Halo: Reach much like Zuma Blitz players have started to tune into Tiki Talk every week. Halo isn’t over after you shut the Xbox off just like social games don’t necessarily end as soon as players enter a new URL.

3. (Some) Social games are deep

Just look at any given game by Kabam on Facebook from Kingdoms of Camelot to Dragons of Atlantis. These real time strategy games (sound familiar?) are designed to give you one week’s time to prepare your territory for open season. In other words, once seven days of preparation are through, it’s a no holds-barred battle for survival. Players are forced to make split decisions on what to upgrade when, who to attack and how to defend themselves against thousands of enemy players. Wait, that sounds a lot like Civilization … only it’s on all the time.

4. Social games are slowly becoming skills-based

There are only a few social games out there–most of which are thanks to PopCap–that require skill to succeed. Games like Bejeweled Blitz and Zuma Blitz demand nimble reflexes and a bit of planning to excel. Have you ever scored over 2 million points with three Hot Frogs? (For perspective, I’ve only scored 400 thousand … once.) And more games are slowly adopting features that rely heavily on skill like The Oregon Trail’s list of mini games. This appears to be the direction in which social games are headed, so expect more where this came from.

5. Social games conventions are incoming

And not just those for stuffy business types and plucky journalists and bloggers. Zynga is expected to throw two conventions this year based on two of its most popular games: Zynga Poker and Mafia Wars. Hundreds of fans have already purchased tickets for these events and likely look forward to meeting their fellow social game fans in person. You know, like Blizzard’s Bliz Con or Penny Arcade’s Penny Arcade Expo? With over 90 million CityVille players, it’s only a matter of time before we see a CityVille Fest or better yet, Zynga Con.(Source:Games.Com)


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