游戏邦在:
杂志专栏:
gamerboom.com订阅到鲜果订阅到抓虾google reader订阅到有道订阅到QQ邮箱订阅到帮看

应用分析工具Kontagent追踪社交游戏用户已超1亿人

发布时间:2011-02-14 09:48:54 Tags:,,

据venturebeat报道,社交应用服务供应商Kontagent最近宣布,公司旗下的分析工具所追踪的社交游戏用户已超过1亿人,比上一年增加了三倍。

该公司联合创始人及总裁Albert Lai表示,这个消息说明Facebook游戏这一领域的竞争形势已日益严峻。据他所称,现在已有许多大牌视频游戏公司也争先加入战局,打算在今年推出大量的社交游戏。游戏邦获知,这些新的市场竞争者十分需要借助分析工具所追踪的用户数据,不断修复和改进游戏,以此提升用户留存率。

据游戏邦了解,Kontagent社交行为追踪平台的2.0版本,目前每月追踪的信息已超过150亿条,从EA到Konami等不少知名游戏公司都采用了Kontagent分析工具,因为能否掌握用户分析数据,是一款社交游戏成败的关键。

不过像Zynga这种社交游戏先锋却没有采用Kontagent工具,因为他们一直使用自己创建的分析工具,然后根据所获取的用户反馈数据不断改良和完善游戏,这种操作如果顺利执行的话,就有可能在一夜间为社交游戏增加数百万的新用户。

kontagent-chart

kontagent-chart

Lai表示,Kontagent的月活跃用户在过去一年中增长了300%,除了EA、Konami之外,索尼、育碧、Take-Two Interactive、THQ、完美时空和腾讯等大众耳熟能详的公司也都已成为Kontagent的客户,另外游戏邦还获悉,Digital Chocolate、PopCap Games、Gaia、OMGPop和Funzio等独立游戏开发商也是Kontagent的服务对象。

他还预测,2011年将成为社交游戏行业发展的拐点,因为今年将有许多大牌公司涌入这一领域,与Zynga等老牌社交游戏公司分食市场蛋糕,“这一领域将会出现许多大牌游戏公司和新兴社交游戏公司的面孔。”

位于美国加州的Gaia Online公司首席执行官Mike Sego表示,他认为Kontagent的分析工具对社交游戏的帮助很大,Gaia Online的在线游戏网站借助这项服务已顺利进军社交游戏领域,目前Gaia Online在社交网站的游戏用户已经超过了500万人。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

With the social game flood, Kontagent’s analytics track 100 million users

Kontagent, which makes software to help social app makers make sense of user behavior, is announcing today that its analytics tools are tracking more than 100 million users in social games. That’s triple the number from a year ago.

Albert Lai, co-founder and president of the San Francisco company, said in an interview that it’s a sign of the big competitive battle coming in Facebook games. He knows that there are a ton of established video game companies that are going to launch a ton of social games this year. Those new market entrants desperately need analytics data that can measure every move of their users, since understanding users is key to a feedback cycle that can fix broken games and make them soar.

Kontagent tracks more than 15 billion messages per month with version 2.0 of its Kontagent Social Event Tracking Platform. From Electronic Arts to Konami, everyone is coming to Kontagent because being able to track users is vital to the success of any social game.

Market leaders such as Zynga don’t use Kontagent because they have created their own analytics in the past few years. They use it to find where users are dropping out of a game. Then they fix the game at that point, measure the changes, and move on to the next choke point. This constant measure and fix feedback loop is critical to social games, where audiences can shift by the millions overnight.

San Francisco-based Kontagent has seen its monthly active user base grow more than 300 percent in the past year. Laid said the majority of publicly traded video game publishers are now Kontagent customers, including EA, Konami, Sony, Ubisoft, Take-Two Interactive, THQ, Perfect World and Tencent. Top indie game studios, including Digital Chocolate, PopCap Games, Gaia, OMGPop and Funzio are also customers.

Many customers signed on in the past three months with the launch of version 2.0 of the platform. Based on what Lai has seen, he predicts that 2011 will be a turning point in the social game industry. So many major brands are moving into the space that Lai believes they will ultimately be successful, grabbing a larger share of the market from the home-grown Facebook game companies such as Zynga.

“I don’t think everyone appreciates just how much competition is moving into this space,” Lai said. “We will see a mix of public companies with big brands and dynamic social startups.”

Mike Sego, CEO of Gaia Online in San Jose, Calif., credited Kontagent for providing critical intelligence with its analytics software. Gaia Online was able to move with confidence from its online game web site to social gaming at a fast pace because it could measure its audience and adjust. Gaia Online now has more than 5 million users on social networks for games such as Monster Galaxy.(source:venturebeat)


上一篇:

下一篇: