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排斥虚拟货币系统,黑莓开放应用计费服务

发布时间:2011-01-19 17:25:11 Tags:,,,,

据pocketgamer报道,黑莓手机应用计费系统的SDK已经在进行技术测试,相信该平台正式推出应用内置付费功能的那一天也不远了。

虽然这个计费服务SDK还在测试中,但开发者已经可以免费使用这项工具,在游戏中添加一些新付费功能。

blackberry-app-world

blackberry-app-world

RIM公司通过黑莓开发者博客表示,黑莓计费服务SDK可支持开发者轻松在应用中植入付费内容,同时也还将继续为用户提供可信赖的黑莓应用商店消费体验。

据游戏邦了解,RIM是在去年9月的黑莓开发者大会上首次公布将推出这个新计费系统的消息。虽然对开发商来讲,黑莓即将开放计费服务系统确实是个好消息,但也仍然有美中不足的地方。这项服务可支持用户购买多种数字内容(如电子书、照片、插图等)、服务(视频数据流、音频处理等)以及游戏关卡、角色和功能,唯独不支持购买虚拟货币。

RIM表示,黑莓计费服务不支持可用于购买数字内容的虚拟货币、应用积分,这种中间货币有可能造成用户的消费困惑,他们会弄不清自己到底买的是什么东西。

可以预见,黑莓应用商店在未来数月仍然不会轻易动摇,将继续对iOS游戏所广泛采用的虚拟货币机制避而远之。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

RIM finally opens up in-app payments for BlackBerry but not for virtual currencies

It’s been talked about and showcased in closed beta form, but now BlackBerry’s much fabled in-app payments system is finally available to all via its new Payments Service SDK.

The SDK is still technically in beta, but developers are now free to utilise it, allowing them to implement several new purchase options into their titles.

Playing the paying game

“The BlackBerry Payment Service SDK allows you to easily offer content for sale in your app, while still providing the consumer with the same trusted and consistent purchase experience they have today in BlackBerry App World,” the firm says on its developer’s blog.

The new in-app payment system – which brings BlackBerry in line with similar set ups offered on rival platforms – was first announced at the BlackBerry Developer Conference in September 2010.

However, though developers will no doubt be pleased to finally see it roll out wholesale, it does come with some fairly major restrictions.

For one, while it facilitates the purchase of additional digital properties (eBooks, photos, artwork, etc), services (video streaming or voice transciption), and extra levels, characters and features in games, support for virtual currencies of any kind is out.

A social situation

“The BlackBerry Payment Service does not permit the sale of digital currencies or in-app credits that can be used to purchase digital goods,” states RIM.

“Using an intermediary currency to sell digital goods can cause confusion as to what exactly is being purchased.”

As a result, it’s unlikely BlackBerry App World will be awash with social games in the months to come, the new payment system inflexible to the set up adopted by scores of freemium titles on iOS.(source:pocketgamer)


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