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techrice消息:进军海外市场 中国游戏潜力无限

发布时间:2011-01-04 08:43:59 Tags:,,,,

东方世界能够深影响西方的娱乐媒介并不多,游戏便是其中之一。比如任天堂、世嘉、Square-Enix等许多日本游戏公司,就曾在过去数十年中成功引领了西方的游戏潮流,尽管这些公司现在的海外影响力已今非昔比(游戏邦注:甚至还有舆论认为,日本正遭遇一场游戏开发危机),但不可否认的是,包括Atari、Activision-Blizzard、Zynga等在内的许多西方游戏巨头能有今天,都应归功于日本游戏界带来的火种。

little War from Five Minutes

little War from Five Minutes

虽然今天的日本可能正在走下坡路,但多人数都不会怀疑,中国确实是一个巨大的世界经济发动机。那么中国有可能成为下一个东方游戏帝国吗?大家都知道,中国已经是世界最大的游戏市场,也是一个新兴的科技大国。“中国制造”一词往往等同于含有毒化学涂料的塑料玩具,但这其实跟中国公司的公关能力有关,并不能代表中国制造业的整体水准。尽管中国本土的游戏市场最近发展速度有所收敛,但一些游戏公司的海外营收却仍能保持每年20%左右的增长率。因为本土市场竞争加剧,不少游戏公司开始将目光转向海外市场。

尽管我们还不知道哪款重量级的中国游戏获得了空前关注,许多出色的游戏也往往讳言自己产自中国(这种情况也进一步降低了中国游戏的曝光率和知名度),但中国游戏确实正在走向世界。社交游戏开发商五分钟游戏和热酷网(Rekoo)这两者在Facebook平台上的每月活跃用户人数多达数百万,台湾制造游戏《Runes of Magic》甚至被誉为质量最高的F2P MMORPG游戏之一。最值得一提的可能是北京完美时空,该公司拥有大量的F2P MMO游戏,在美国硅谷还有一个拥有150名员工的市场营销、技术服务和运营中心,据游戏邦了解,虽然它最近的海外营收已经停止增长,但在2010年第三季度仍达到了780万美元。更令人意外的是,那款利润极高的策略类网页游戏《Evony》居然也是一个中国制造。看来欧美同行们可要警惕了,中国游戏来了!(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

The China Invasion – Chinese Games Storm Foreign Shores

Games are one of the few mediums of entertainment in the West where the influence of the East has been profoundly felt. Nintendo, Sega, Square-Enix, and countless other Japanese game companies have been in the enviable position of actually shaping the tastes of western gamers for decades. Although that influence has waned—in fact, there has been much talk of a game development crisis in Japan—no one would bother denying that the way we game today owes as much to Japan as it does to native influences such as Atari, Activision-Blizzard, and Zynga.

And while Japan may be stumbling, no one questions that China is on the world superpower fast track. Could this be the next Eastern game industry giant? China is already the world’s largest gaming market, and an emerging tech powerhouse. The phrase “Chinese Exports” usually conjures images of plastic widgets slathered in toxic paint, but this is more of a PR problem than a fair representation of the state of Chinese product development. Anyone with real knowledge of the market forces (skilled workforce, relatively low wages, room for expansion, government support) knows that China is already on its way to being a major player in the tech industry worldwide.

But what of games? The truth is, the wave of Chinese game exports is already underway and has been growing steadily over the last four years.  Starting from two or three  companies exporting games in 2006,  there are now dozens of major Chinese game companies involved, many of them operating multiple games overseas. And while the blistering pace of growth in the Chinese domestic game market has slowed recently, revenue earned by Chinese game companies in overseas markets continues to grow by as much as 20% annually. As such, overseas profits are becoming a major strategy focus as the domestic market grows more competitive.

The numbers don’t lie: they are among us. But, where exactly? We have yet to see a major Chinese gaming hit to focus everyone’s attention on this phenomenon, and even moderately successful games have often avoided branding themselves as Chinese, which further reduces visibility.  But they’re out there. Social game developers Five Minutes and Rekoo have been able to boast millions of monthly active users on Facebook, while Taiwanese-produced Runes of Magic has garnered praise as one of the highest quality F2P MMORPGs available.  Beijing-based Perfect World (Nasdaq: PWRD), perhaps the most aggressive and forward-thinking participant in this trend, has a whole slew of  F2P MMO titles and a 150-employee marketing, service and operations center in Silicon Valley. Though Perfect World’s overseas revenues have flagged recently, they still hit USD 7.8 million in Q3  2010, accounting for 7.4% of the company’s total. On a more ignominious note, the oft-ridiculed yet highly profitable strategy web-game Evony is a Chinese product.  So, be warned, the Chinese invasion is on, and promises to bring dozens, if not hundreds, of new titles into the twitchy hands of western gamers with every passing year.(source:techrice)


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