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InsideSocialGames:本周社交游戏新闻综述

发布时间:2011-01-01 23:32:17 Tags:,,

Zynga将面向印度发布新支付方式——据游戏邦了解,社交游戏巨头公司Zynga计划将在2011年初面向印度市场发布新款支付方式,可能如游戏卡,网络银行等。目前,Zynga尚未发布细节内容。

Wild Needle公司集资300万美元——计划进军社交手机游戏领域的新兴公司Wild Needle本轮计划集资300万美元,据SEC filing透露目前该公司已成功集资250万美元。

CityVille大剖析——据游戏邦了解,圣诞节来临之际Zynga旗下最新游戏CityVille成功超越FarmVille,获得Facebook王者宝座。圣诞节过后,What Games Are的Tadhg Kelly对CityVille进行了全面剖析,在其文章中就CityVille的游戏粘性和货币化渠道等元素都进行了详细的分析。

cityville

cityville

2010年虚拟商品市场回顾——最近,在TechCrunch的游客发帖中,Rixty公司首席执行官Ted Sorom回顾了2010年虚拟商品领域的主要发展事例。

夫妻离婚无法分配虚拟商品——最近,在一篇《中国日报》关于离婚的新闻中,一位中国法官驳回了妻子分得婚后一半虚拟商品财产的诉讼请求。文章中指出,这对夫妇结婚期间以男方姓名注册了多个游戏账号,因此离婚后女方希望分得一半的游戏虚拟商品财产,然而法院表示夫妻共同财产分配的相关中国法律只适用于已经兑换成现实货币的虚拟道具。。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

Zynga to Offer New Payment Options in India — Social developer Zynga is looking to employ new payment options for its social games in India during the first half of 2011, according to mydigitalfc.com. Possible options include game cards, internet banking, and premium SMS. Zynga is quiet on further details.

Wild Needle Raising $3 Million in Funding — A new startup by the name of Wild Needle is set to enter the social mobile gaming space in the near future. The company is raising $3 million in funding, according to TechCrunch, but a separate SEC filing says that $2.5 million has already been secured.

A CityVille Breakdown — With Zynga’s CityVille having passed FarmVille as the top game on Facebook, Tadhg Kelly on What Games Are has created a lengthy, but interesting breakdown of just how this success came to be, discussing features like visibility, retention, and monetization.

Virtual Goods in 2010 — A guest post on TechCrunch from Rixty CEO Ted Sorom highlights some virtual goods highlights from the past year, including our own projection of $2.1 billion for the US market in 2011 and many more stats.

Virtual Goods Denied After Divorce — In an interesting divorce piece from the China Daily (originally reported in the Beijing Morning Post), a Chinese judge has denied a woman’s claim to half of all the virtual assets acquired during her marriage. The couple had apparently merged their online game accounts under the husband’s name, and when the pair split — each blaming the other for being too lazy to keep the house clean — the wife was denied the claim. The court stated that the law only applied to virtual items that had been given value with real currency. (Source:Inside Social Games)


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