游戏邦在:
杂志专栏:
gamerboom.com订阅到鲜果订阅到抓虾google reader订阅到有道订阅到QQ邮箱订阅到帮看

2010年游戏公司总计集资金额高达10亿5000万美元

发布时间:2010-12-23 15:06:34 Tags:,

据VentureBeat的调查数据显示,本年度91家游戏公司总计获得的集资金额破纪录地达到了10亿5000万美元,这一数字同比去年增长了58%。此前,2009年115家游戏公司总计筹得投资金额为6亿6310万美元,2008年112家游戏公司则是9亿3680万美元,由此可见,前两年的游戏市场集资情况并没有太大变化。

几年前,由于大部分公司开发的游戏很难一举成名,因此许多投资商普遍不看好投资游戏市场。近年来随着Facebook等社交网站上社交游戏的日益兴盛,投资商们纷纷将目光投向了社交游戏领域。

据游戏邦了解,现在很多主流投资公司如Sequoia Capital, Kleiner Perkins Caufield & Byers, Andreessen Horowitz等都开始投资游戏公司。另外,Providence Private Equity Partners和Temasek Holdings等私人资产公司也加入了这一行列。在此,被誉为“投资界迈克·乔丹”的John Doerr也表示向Zynga的投资是自己做出的最英明决策。

现在,手机游戏的潮流同样来势汹汹。Rovio公司的《愤怒的小鸟》成为iPhone手机平台最热门的游戏,虽然还不足以与《使命召唤》等大型游戏相媲美,但其5000万的下载量仍然令人惊叹。在社交游戏和手机游戏领域中,各大游戏开发商普遍采用了一种“免费游戏,购物付费”的商业模式,玩家可以在享受游戏之后,自由选择是否成为付费玩家。

现在,社交游戏领域逐渐走向饱和,大部分投资公司很难再找到像Zynga那么有潜力的新兴公司。然而前段时间迪士尼公司以7亿6320万美元收购Playdom和DeNa以4亿300万美元收购Ngmoco的事例再次激励着投资公司和新兴公司进军社交游戏领域的热情。

在投资公司的赞助下,社交游戏公司可以更好地开发游戏创意,聘请业内经验丰富的员工。虽然不是所有公司都可以取得成功,但一旦成功无疑将会打开更多的机遇。

以下,游戏邦将根据资金金额从多到少的顺序简单介绍游戏领域的这91家公司。其中如有不足之处请指出:

1,ZeniMax Media——投资1亿5000万美元用于收购高品质游戏工作室。

资金来源(投资方):Providence Private Equity Partners

2,Zynga——投资1.5亿美元用于拓展日本社交游戏市场。

资金来源(投资方):SoftBank

cityville

cityville

3,Gazillion——投资6000万美元用于开发大型多人网络游戏Marvel Universe。
资金来源(投资方):Temasek Holdings

4,OnLive——两轮集资6000万美元用于开发games-on-demand网络游戏服务。
资金来源(投资方):British Telecommunications and Belgacom Group

5,GameHl——投资5900万美元开发韩国网游市场。
资金来源(投资方):Nexon

6,Playdom——投资3300万美元用于投资社交游戏发行。(之后迪士尼公司以7亿6320万美元收购Playdom)。
资金来源(投资方):Bessemer Venture Partners, Disney’s Steamboat Ventures和New World Ventures.

playdom-john pleasants

playdom-john pleasants

7,Vostu——投资3000万美元用于投资巴西社交游戏市场发行商。
资金来源(投资方):Accel Partners和Tiger Global Management。

8,Ngmoco——投资2500万美元用于开发iPhone游戏。
资金来源(投资方):Institutional Venture Partners, Kleiner Perkins, Norwest Venture Partners和Maples Investments.

9,Booyah——2000万美元用于投资当地社交游戏公司。
资金来源(投资方):Accel Partners, Kleiner Perkins Caufield & Byers和DAG Ventures.

10,Foursquare——2000万美元用于投资当地娱乐公司。
资金来源(投资方):Andreessen Horowitz, Union Square Ventures和O’Reilly AlphaTech Ventures

11,Mindjolt——2000万美元用于投资社交游戏公司。同时MySpace合作创办人资金来源(投资方):Chris DeWolfe集资收购了MindJolt。
Austin Ventures

12,Red 5 Studios——2000万美元用于投资网络游戏开发商。
资金来源(投资方):The9

13,Vindicia——2000万美元投资开发网络游戏虚拟商品支付系统。
资金来源(投资方):Bertelsmann Digital Media Investments, DCM, FTV Capital和Onset Ventures

14,PlaySpan——1800万美元用于开发虚拟商品和货币化平台。
资金来源(投资方):Vodafone Ventures和SoftBank Bodhi Fund.

15,6Waves——1750万美元投资开发Facebook游戏
资金来源(投资方):Insight Venture Partners

16,Flurry——1500万美元用于投资手机分析和社交推荐引擎公司。
资金来源(投资方):Menlo Ventures, Draper Fisher Jurvetson, InterWest, First Round Capital和Union Square Ventures

17,Zong——1500万美元用于开发手机支付方式。
资金来源(投资方):Matrix Partners

18,Hi5——投资1400万美元用于开发游戏社交网站和社交游戏平台。
资金来源(投资方):Crosslink Capita和Mohr Davidow Ventures

19,Glu Mobile——1300万美元用于手机游戏私下配售。
资金来源(投资方):Greenway Capital, Cannell Capital, Cypress Capital, Granite Global Ventures, New Enterprise Associates, Scale Venture Partners和Stephens Investment Management.

20,Tonchidot——1200万美元用于开发手机扩增现实平台。
资金来源(投资方):Reed Hastings和the Charter Fund

21,DreamBox Learning——1000万美元用于投资教育类游戏新兴公司。
资金来源(投资方):Reed Hastings和the Charter Fund

22,Gaikai——1000万美元用于开发基于云服务的游戏讯息流。
资金来源(投资方):Rustic Canyon Partners, Benchmark Capital, Triplepoint Capital

23,in3Depth Systems——1000万美元用于开发姿势控制系统,合作公司有Softkinetic和Optrima。
资金来源(投资方):Belgacom, Hunza Ventures和SRIW Techno

24,InnoGames——1000多万美元用于开发浏览器游戏Tribal Wars等。
资金来源(投资方):Fidelity Growth Partners Europe

25,Major League Gaming——投资1000万美元用于开发竞赛类网络游戏。
资金来源(投资方):Legion Enterprises和Oak Investment Partners

26,OMGPOP——投资1000万美元用于开发社交游戏。
资金来源(投资方):不明

27,RockYou——投资1000万美元用于开发社交游戏和广告网站。
资金来源(投资方):SoftBank

28,World Golf Tour——投资1000万美元用于开发高尔夫主题社交游戏。
资金来源(投资方):JAFCO Ventures

29,Machinima——900万美元用于开发能够支持游戏动画技术视频的网站。
资金来源(投资方):Redpoint Ventures和MK Capital

30,Sifteo——900万美元用于开发桌面游戏。
资金来源(投资方):Foundry Group和True Ventures

31,Aurora Feint/OpenFeint——800万美元用于开发社交游戏平台。
资金来源(投资方):Intel和The9

32,mig33——890万美元用于开发手机游戏平台。
资金来源(投资方):Gree and Indonesian telecom entrepreneur Pak Sugiono Wiyono Sugialam, Accel partners, Redpoint Ventures和DCM.

33,Runic Games——840万美元用于投资益智游戏dungeon crawler的开发公司。
资金来源(投资方):Perfect World Entertainment

34,Image Metrics——投资800万美元用于开发游戏面部动画工具。
资金来源(投资方):Reverse merger with International Cellular Accessories

35,LucidLogix——800万美元用于投资游戏图形芯片。
资金来源(投资方):Rho Ventures, Giza Venture Capital和Genesis Partners

36,Qualtré——800万美元用于开发平台游戏动态感应陀螺芯片。
资金来源(投资方):Matrix Partners和Pilot House Ventures

37,UltiZen——800万美元用于投资游戏开发外包。
资金来源(投资方):JAFCO Asia, Hotung Investment Holdings和Tokio Marine Investment Services

38,Vivox——投资680万美元开发游戏语音聊天。
资金来源(投资方):IDG Ventures, Benchmark Capital, Canaan Partners和GrandBanks Capital.

vivox

vivox

39,Moonshoot——660万美元用于开发儿童英语教学游戏。
资金来源(投资方):Alsop Louie Partners和TL Ventures

40,Glyde——600万美元用于投资游戏网络销售。
资金来源(投资方):Charles River Ventures

41,PlayFirst——520万美元用于开发面向多平台的休闲游戏如Diner Dash。
资金来源(投资方):Mayfield Fund, Trinity Partners, DCM, Rustic Canyon Ventures,向Comerica Bank借贷400万美元。

42,BigDoor Media——投资500万美元为发行商开发White-Label虚拟商品系统。
资金来源(投资方):Foundry Group

43,Gaikai——投资500万美元开发游戏云服务。
资金来源(投资方):Benchmark Capital.

44,MetroGames——500万用于投资阿根廷社交游戏。
资金来源(投资方):Playdom

45,Pocket Gems——投资500万开发iPhone等手机平台游戏。
资金来源(投资方):Sequoia Capital, Michael Dearing, Jeff Fluhr和Omar Hamoui

46,Turbulenz——500万美元用于开发浏览器网络游戏平台。
资金来源(投资方):不明

47,Tiny Speck——500万美元用于开发Glitch等社交游戏(2009年集资,2010年公布)
资金来源(投资方):Accel Partners, Andreessen Horowitz和angel investors.

48,Zattikka——500万美元用于投资开发手机和社交游戏。
资金来源(投资方):Notion Capital, Harald Ludwig和其他

49,Avatar Reality ——投资420万美元开发Blue Mars虚拟世界。
资金来源(投资方):Henk Rogers和Kolohala Ventures

50,Open Sports Network——400万美元用于开发体育梦幻游戏
资金来源(投资方):不明

51,GameGround——350万美元用于开发游戏爱好者社交网站。
资金来源(投资方):Sequoia Capital, SoftBank Capital, Vodafone Ventures和Novel TMT Ventures

52,JNJ Mobile/MocoSpace——350万美元用于开发手机和社交游戏平台。
资金来源(投资方):SoftBank Capital and General Catalyst.

53,Rocket Ninja——350万美元用于开发浏览器社交游戏
资金来源(投资方):不明

54,Monumental Games——320万美元用于开发虚拟世界和网络游戏技术。
资金来源(投资方):Maven Capital Partners

55,NeoEdge——投资300万美元开发游戏广告平台。
资金来源(投资方):MMV Financial

56,Ngmoco——300万至500万美元用于投资手机游戏发行商。
资金来源(投资方):Google

57,HayZap——300万美元用于投资独立社交游戏平台开发商。
资金来源(投资方):Union Square Ventures, entrepreneur Naval Ravikant和Chris Dixon from Founder Collective

58,Woozworld——投资300万美元用于开发青少年虚拟世界。
资金来源(投资方):Inovia Capital和ID Capital

59,Sparkplay Media——280万美元用于开发大型多人网络游戏。
资金来源(投资方):Redpoint Ventures和Prism VentureWorks

60,Badgeville——投资250万美元用于开发支持发行商在网站中融入社交奖励的White-Label平台。
资金来源(投资方):Felix Investments, and senior executives from eBay, PayPal, Chegg, Shopping.com, Drugstore.com, Palantir和Warner Music

61,Quick Hit——250万美元用于开发运动主题网络游戏。
资金来源(投资方):Triplepoint Capital和New Enterprise Associates

62,Secret Builders——投资230万美元用于开发教育类虚拟世界和休闲游戏。
资金来源(投资方):The Entrepreneurs Fund, Michael Tanne, David Jeseke, Sheila Marcelo, Carl Page, John Welch, Sohaib Abbasi, Scott Hassan, Carlos Cashman和Ken Morse.

secret builders

secret builders

63,DNA Games——200万美元用于开发Casino City等Flash游戏。
资金来源(投资方):Battery Ventures and Bain Capital Ventures

64,Hangout Industries——200万美元用于开发Fashion City等社交游戏。
资金来源(投资方):不明

65,Social Gaming Network——投资200万美元用于开发iPhone游戏。
资金来源(投资方):Tomorrow Ventures和Lars Hinrichs

66,SupersonicAds——投资200万美元开发虚拟商品平台和货币化服务。
资金来源(投资方):Michael van Swaaij

67,Vivox——投资200万美元开发游戏语音聊天。
资金来源(投资方):Peacock Equity, Benchmark Capital, Canaan Partners, GrandBanks Capital和IDG Ventures.

68,Camelot Media Investments/StudioEX——投资190万美元用于开发Facebook游戏。
资金来源(投资方):不明

69,Lionside——投资160万美元用于开发运动主题社交游戏。
资金来源(投资方):不明

70,Bringlt——150万美元用于开发竞赛类社交游戏平台。
资金来源(投资方):Blumberg Capital, Seraph Group和ErGo Media Capital

71,Social Game Universe——150万美元用于开发Facebook跨游戏宣传栏。
资金来源(投资方):Michael Cohl, Ron Demo, Howard Gorman, Bruce Hooey, Gary Slaight, Clive Smith和Moses Znaimer

72,Kontagent——投资150万美元开发Facebook分析工具。
资金来源(投资方):fbFund, Jameson Hsu, James Hong, Benjamin Sun, Auren Hoffman, Greg Thomson和Mike Sego

73,Rixty——投资124万美元用于开发多种游戏支付卡。
资金来源(投资方):Javelin Venture Partners, Accelerator Ventures, First Round Capital, Freestyle Capital, Nueva Ventures和Soft Tech VC

74,Appitalism——100万美元用于促进应用的社交发现。
资金来源(投资方):Mobile Streams

75,Gendai Games——100万美元用于开发iPhone游戏制作工具GameSalad。
资金来源(投资方):DFJ Mercury, Steamboat Ventures, DFJ Frontier, and ff Asset management. Angel investors include Paul Bricault, Paige Craig, Tom McInerney, Josh Resnick和Mark Suster

76,Moblying——100万美元用于开发跨平台游戏技术。
资金来源(投资方):不明

77,Titan Gaming——100万美元用于开发White-Label竞赛类平台。
资金来源(投资方):William Quigley, Jill Armstrong, Brock Pierce, Michael Robertson, Kamran Pourzanjani, Carlos Bhola, Eric Pulier, Jeffrey Tinsley, Adam Walker, Andrew Frame, John Lee, Andy Mazzarella, Scott Walker和SAM Venture Partners.

78,Exponential Entertainment——投资70万美元(和100万美元贷款)用于开发好莱坞主题社交游戏。
资金来源(投资方):Band of Angels等

79,MiniMonos——向新西兰儿童虚拟世界游戏投资55万美元。
资金来源(投资方):Venture Accelerator Nelson和新西兰政府的Seed Co-Investment Fund

80,Beyond Gaming——23万2000美元用于开发社交平台游戏和网络竞赛类游戏。
资金来源(投资方):Rocket Ventures等

81,Gamify——投资19万3000美元用于开发游戏。
资金来源(投资方):Dan Dodge, Ron Williams和Dean Gebert

82,Ayeah Games——投资社交现实游戏,投资金额不明。
资金来源(投资方):John Landry, Janpieter Scheerder等

83,BoomBang Games——投资西班牙Flash游戏开发公司,投资金额不明。
资金来源(投资方):Nexon

84,Double Fusion——投资游戏内广告公司,投资金额不明。
资金来源(投资方):Jerusalem Venture Partners

85,Drimmi——投资社交游戏,投资金额上百万。
资金来源(投资方):Mangrove Capital Partners和ABRT Venture Fund

86,Flutter——2009年投资社交游戏工作室,投资金额不明。
资金来源(投资方):Natural History New Zealand

87,Gaikai——投资云服务游戏,投资金额不明。
资金来源(投资方):Intel Capital和Limelight Networks

88,iActionable——投资游戏新兴公司,投资金额不明。
资金来源(投资方):不明

89,Mentez——投资开发面向拉美和巴西市场的社交游戏,投资金额不明。
资金来源(投资方):Insight Venture Partners

90,Summerlight——投资网站社交游戏,投资金额不明。
资金来源(投资方):不明

91,Virgin Games——投资竞赛类游戏,投资金额不明。
资金来源(投资方):virgin Group

(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

Game fundings broke a record this year as 91 companies raised more than $1.05 billion in 2010. That number is up 58 percent from a year ago, based on VentureBeat’s own research.

We found that 115 game companies raised a total of $663.1 million in 2009. And in 2008, 112 game companies raised $936.8 million. That means that venture capital funding for games has never been bigger.

That’s a big change from years ago, when venture capitalists were afraid to invest in games because they were a lot like Hollywood movies, where it was too hard to pick the hits. But the big trend that continues to drive the investments is the theme of disruption. The traditional game business is being disrupted by the popularity of social games on social networks like Facebook.

Major VC firms such as Sequoia Capital, Kleiner Perkins Caufield & Byers, Andreessen Horowitz, and others all put their money behind game companies this year. Private equity firms such as Providence Private Equity Partners and Temasek Holdings also dove into the biggest deals. John Doerr (pictured right) of Kleiner Perkins, the “Michael Jordan of venture capital,” even said that his company’s investment in Zynga was its best ever.

Mobile gaming is coming into its own as a major platform for games. With Rovio’s Angry Birds, the iPhone has now had its first major mega-hit. It’s still not anywhere near as big as Call of Duty Black Ops, the blockbuster combat game that generated $1 billion in six weeks. But the numbers of downloads — more than 50 million to date — is becoming impressive.

And digital distribution is disrupting traditional game retailers as new players come in with Netflix-style businesses. New business models such as virtual goods are also giving users the option of playing for free until they find something in a game that they want to purchase.

In each of these categories, there are now entrenched leaders. Zynga’s $150 million raise from SoftBank builds on its $180 million in venture capital raised last year. It will be hard to fund social game startups that can compete effectively with Zynga. But companies are still trying.

Investors and startups alike are no doubt inspired by the big transactions that have taken place, such as Disney’s $763.2 million purchase of Playdom and DeNA’s $403 million purchase of Ngmoco (the Ngmoco celebration is pictured above). Those prices are fueling a Gold Rush mentality.

We’ve chronicled the Gold Rush religiously ourselves but have also pulled data for these fundings from the internet at large, the EngageDigital site, and the National Venture Capital Association.

These fundings mean lots of innovation ahead and continued employment for game industry veterans. As we noted before, not all of these companies will last. But the successful ones will create revenues, profits and jobs in the years ahead.

We’ve ranked them here in order of the amount of money raised, and I’ve linked to our coverage. Fundings where the amounts weren’t made public are listed at the end. If you’ve heard of others, please note in the comments and we’ll add them to the list. The list includes companies that raised funds in prior years but disclosed for the first time in 2010. It’s likely that some companies from last year’s list or this year’s have gone out of business. If so, let us know in the comments.

Once again, we acknowledge our method is imperfect. As was the case last year, we have lots of deals where we don’t know the exact amount raised (we have listed them alphabetically at the end). We know that Mentez raised a substantial round, but the exact amount wasn’t disclosed, and so it is not included in our figure for 2010. And one of the big mysteries was the rumor that Google had invested $100 – $200 million in Zynga; but the two companies never announced the deal, leading some to believe that it wasn’t finalized. We expect that we’ll be revising the list upward in the coming weeks as we add more deals that we didn’t know about.

1. ZeniMax Media — $150M for acquiring high-quality game studios. A scene from Rage, a new game coming from id Software, a subsidiary of ZeniMax, is pictured at top. Investors: Providence Private Equity Partners.

2. Zynga — $150M for social game business in Japan. Investors: SoftBank.

3. Gazillion — $60M for massively multiplayer online games such as Marvel Universe. Investors: Temasek Holdings.

4. OnLive – $60M in two rounds for games-on-demand online gaming service. Investors: British Telecommunications and Belgacom Group.

5. GameHI — $59M online games for Korean market. Investor: Nexon.

6. Playdom — $33M for social game publisher. (Later bought by Disney for $763.2M; Playdom CEO John Pleasants pictured right). Investors: Bessemer Venture Partners, Disney’s Steamboat Ventures, and New World Ventures.

7. Vostu – $30M for social game publisher focused on the Brazilian market. Investors: Accel Partners and Tiger Global Management.

8. Ngmoco — $25M for iPhones games. Investors: Institutional Venture Partners, Kleiner Perkins, Norwest Venture Partners, and Maples Investments.

9. Booyah — $20M for location-based social gaming company. Investors: Accel Partners, Kleiner Perkins Caufield & Byers, and DAG Ventures.

10. Foursquare — $20M for location-based entertainment. Investors: Andreessen Horowitz, Union Square Ventures, and O’Reilly AlphaTech Ventures. (Foursquare CEO Dennis Crowley, pictured right).

11. Mindjolt — $20M for social gaming company. In this deal, MySpace co-founder Chris DeWolfe raised funding to purchase MindJolt. Investors: Austin Ventures.

12. Red 5 Studios — $20M for online game developer. Investor: The9.

13. Vindicia — $20M for online payments system for merchants who sell virtual goods in games. Investors: Bertelsmann Digital Media Investments, DCM, FTV Capital and Onset Ventures.

14. PlaySpan — $18M for virtual goods and monetization platform. Investors: Vodafone Ventures and SoftBank Bodhi Fund.

15. 6waves – $17.5M for Facebook games. Investors: Insight Venture Partners.

16. Flurry — $15M for mobile analytics and social recommendation engine company. Investors: Menlo Ventures, Draper Fisher Jurvetson, InterWest, First Round Capital and Union Square Ventures.

17. Zong — $15M for mobile payments. Investors: Matrix Partners.

18. hi5 — $14M for game-focused social network and social game platform. Investors: Crosslink Capita and Mohr Davidow Ventures.

19. Glu Mobile — $13M in private placement for smartphone games. Investors: Greenway Capital, Cannell Capital, Cypress Capital, Granite Global Ventures, New Enterprise Associates, Scale Venture Partners and Stephens Investment Management.

20. Tonchidot — $12M for mobile augmented reality platform. Investors: KDDI Corp., Recruit Co. and SPiRE.

21. DreamBox Learning — $10M for education game startup. Investors: Reed Hastings and the Charter Fund.

22. Gaikai — $10M for cloud-based game streaming. Investors: Rustic Canyon Partners, Benchmark Capital, Triplepoint Capital.

23. in3Depth Systems — $10M for gesture-control systems. Parent company for both Softkinetic and Optrima. Investors: Belgacom, Hunza Ventures, and SRIW Techno.

24. InnoGames — $10M or more for browser-based games such as Tribal Wars. Investors: Fidelity Growth Partners Europe.

25. Major League Gaming — $10M for online tournament gaming. Investors: Legion Enterprises and Oak Investment Partners.

26. OMGPOP — up to $10M for social games. Investors: unspecified (round in progress).

27. RockYou – $10M for social games and ad network. Investors: SoftBank.

28. World Golf Tour – $10M for social games focused on golfing. Investors: JAFCO Ventures

29. Machinima — $9M for web site that hosts videos made from game animation technology. Investors: Redpoint Ventures and MK Capital.

30. Sifteo — $9M for table-top gaming with plastic tiles. Investors: Foundry Group and True Ventures.

31. Aurora Feint/OpenFeint — $8M for social game platform Investors: Intel and The9.

32. mig33 — $8.9M for social mobile games platform. Investors: Gree and Indonesian telecom entrepreneur Pak Sugiono Wiyono Sugialam, Accel partners, Redpoint Ventures and DCM.

33. Runic Games — $8.4M for developer of Diablo-style dungeon crawler games. Investor: Perfect World Entertainment.

34. Image Metrics – $8M for facial animation tools for games. Investors: Reverse merger with International Cellular Accessories.

35. LucidLogix — $8M for game-focused graphics chips. Investors: Rho Ventures, Giza Venture Capital, and Genesis Partners.

36. Qualtré – $8M for gyroscope chips for motion sensors in game consoles and gadgets. Investors: Matrix Partners and Pilot House Ventures.

37. UltiZen — $8M for game development outsourcing. Investors: JAFCO Asia, Hotung Investment Holdings, and Tokio Marine Investment Services.

38. Vivox — $6.8M for voice chat for games (pictured right). Investors: IDG Ventures, Benchmark Capital, Canaan Partners, and GrandBanks Capital.

39. Moonshoot — $6.6M for games that teach kids English. Investors: Alsop Louie Partners and TL Ventures.

40. Glyde — $6M for used game online sales. (raised in previous years). Investor: Charles River Ventures.

41. PlayFirst — $5.2M for casual games such as Diner Dash on multiple platforms. Investors: Mayfield Fund, Trinity Partners, DCM, Rustic Canyon Ventures, and $4 million in debt financing by Comerica Bank.

42. BigDoor Media – $5M for white-label virtual goods systems, or gamification, for publishers. Investors: Foundry Group.

43. Gaikai — $5M for cloud-based game streaming service. Investors: Benchmark Capital.

44. MetroGames — $5M for social game company in Argentina. Investor: Playdom.

45. Pocket Gems — $5M for iPhone and mobile games. Investors: Sequoia Capital, Michael Dearing, Jeff Fluhr, and Omar Hamoui.

46. Turbulenz – $5M for browser-based online game platform. Investors: unspecified.

47. Tiny Speck — $5M for social games such as Glitch. Amount raised in 2009, revealed in 2010. Investors: Accel Partners, Andreessen Horowitz, and angel investors.

48. Zattikka — $5M for mobile and social games. Investors: Notion Capital, Harald Ludwig and others.

49. Avatar Reality — $4.2M for Blue Mars virtual world. Investors: Henk Rogers and Kolohala Ventures.

50. Open Sports Network — $4M for sports fantasy games. Investors: unspecified.

51. GameGround — $3.5M for gamers social network. Investors: Sequoia Capital, SoftBank Capital, Vodafone Ventures, and Novel TMT Ventures.

52. JNJ Mobile/MocoSpace — $3.5M for mobile social game platform. Investors: SoftBank Capital and General Catalyst.

53. Rocket Ninja — $3.5M for 3D browser-based social games. Investors: unspecified angels.

54. Monumental Games — $3.2M for technology for virtual worlds and online games. Investors: Maven Capital Partners.

55. NeoEdge — $3M for game ad platform. Investors: MMV Financial.

56. Ngmoco — $3M to $5M for mobile game publisher. Investors: Google.

57. Heyzap — $3M for social game platform for indie developers. Investors: Union Square Ventures, entrepreneur Naval Ravikant and Chris Dixon from Founder Collective.

58. Woozworld — $3M for virtual world for tweens. Investors: Inovia Capital and ID Capital.

59. Sparkplay Media — $2.8M for massively multiplayer online games. Investors: Redpoint Ventures and Prism VentureWorks. (Company shut down).

60. Badgeville — $2.5M for white-label platform for publishers to integrate social rewards into their web sites. A gamification company. Investors: Felix Investments, and senior executives from eBay, PayPal, Chegg, Shopping.com, Drugstore.com, Palantir, and Warner Music.

61. Quick Hit — $2.5M for online sports games. Investors: Valhalla Partners, Triplepoint Capital, and New Enterprise Associates.

62. Secret Builders — $2.3M for educational virtual world and casual games (pictured right). Investors: The Entrepreneurs Fund, Michael Tanne, David Jeseke, Sheila Marcelo, Carl Page, John Welch, Sohaib Abbasi, Scott Hassan, Carlos Cashman, and Ken Morse.

63. DNA Games — $2M for Flash games such as Casino City. Investors: Battery Ventures and Bain Capital Ventures.

64. Hangout Industries — $2M for Facebook social games such as Fashion City. Investors: unspecified.

65. Social Gaming Network — $2M for iPhone games. Investors: Tomorrow Ventures and Lars Hinrichs.

66. SupersonicAds — $2M for virtual goods platform and monetization service. Investors: Michael van Swaaij.

67. Vivox — $2M for game voice chat. Investors: Peacock Equity, Benchmark Capital, Canaan Partners, GrandBanks Capital and IDG Ventures.

68. Camelot Media Investments/StudioEX – $1.9M for Facebook games. Investors: unspecified.

69. Lionside — $1.6M for social sports games. Investors: unspecified.

70. BringIt — $1.5M for tournament social game platform. Investors: Blumberg Capital, Seraph Group and ErGo Media Capital.

71. Social Game Universe — $1.5M for game-like cross-promotion bar for Facebook games (pictured right). Investors: Michael Cohl, Ron Demo, Howard Gorman, Bruce Hooey, Gary Slaight, Clive Smith, and Moses Znaimer.

72. Kontagent — $1.5M for Facebook analytics tools. Investors: fbFund, Jameson Hsu, James Hong, Benjamin Sun, Auren Hoffman, Greg Thomson, and Mike Sego.

73. Rixty – $1.24M for alternative payment cards for games. Investors: Javelin Venture Partners, Accelerator Ventures, First Round Capital, Freestyle Capital, Nueva Ventures, and Soft Tech VC.

74. Appitalism — $1M for social discovery community for getting apps noticed. Investors: Mobile Streams.

75. Gendai Games (GameSalad) — $1M for game creation tool for iPhone, GameSalad. Investors: DFJ Mercury, Steamboat Ventures, DFJ Frontier, and ff Asset management. Angel investors include Paul Bricault, Paige Craig, Tom McInerney, Josh Resnick and Mark Suster.

76. Moblyng — $1M for cross-platform game technology. Investors: unspecified.

77. Titan Gaming — $1M for white-label tournament platform. Investors: William Quigley, Jill Armstrong, Brock Pierce, Michael Robertson, Kamran Pourzanjani, Carlos Bhola, Eric Pulier, Jeffrey Tinsley, Adam Walker, Andrew Frame, John Lee, Andy Mazzarella, Scott Walker, and SAM Venture Partners.

78. Exponential Entertainment – $700,000 (plus $1M in debt) for Hollywood-focused social games. (The company won our first GamesBeat Who’s Got Game? contest — pictured at right.) Investors: Band of Angels and other angels.

79. MiniMonos — $550,000 for New Zealand company creating kids virtual world. Investors: Venture Accelerator Nelson and New Zealand government’s Seed Co-Investment Fund.

80. Beyond Gaming – $232,000 for socializing console gaming with online tournaments. Investors: Rocket Ventures and others.

81. Gamify — $193,000 for gamification. Investors: Dan Dodge, Ron Williams and Dean Gebert.

82. Ayeah Games — unspecified seed funding for social reality games. Investors: John Landry, Janpieter Scheerder and others.

83. BoomBang Games — unspecified funding for Spanish Flash game developer. Investors: Nexon.

84. Double Fusion — unspecified funding for in-game advertising company. Investors: Jerusalem Venture Partners.

85. Drimmi — millions for social games. Investors: Mangrove Capital Partners and ABRT Venture Fund.

86. Flutter – unspecified funding in 2009 for social game studio for games with alternative themes. Investors: Natural History New Zealand.

87. Gaikai — unspecified funding for cloud-based game streaming service. Investors: Intel Capital and Limelight Networks.

88.  iActionable — unspecified seed funding for gamification startup. Investors: unspecified.

89. Mentez — unspecified large round of funding for social games in Latin American and Brazilian markets. Investors: Insight Venture Partners.

90. Summerlight — unspecified funding for social games played on web site. Investors: unspecified.

91. Virgin Games — unspecified funding for tournament games. Richard Branson, the billionaire CEO of Virgin Group, announced the company at E3 (pictured above). Investors: Virgin Group. (Source:VentureBeat)


上一篇:

下一篇: