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RubyCoins面向跨平台游戏筹备新款游戏支付方式

发布时间:2010-12-16 11:31:01 Tags:,,

据游戏邦了解,在支持微支付的Flash游戏盛行网络两年后的今天,各种支付方式仍然面临一个重要问题:在大部分游戏中,每当玩家点击“购买货币”或类似按键后将被迫离开当前的游戏页面,导向另一个HTML安全页面进行支付。这种支付过程浇灭了不少玩家一时的付费冲动。

rubycoins-logo

rubycoins-logo

然而最近一家不甚出名的支付公司RubyCoins宣布将解决这一难题:运用PayPal进行游戏内支付的玩家将无需离开当前的游戏环境。目前,RubyCoins公司正与Aeria Games及Menue Americas合作测试该支付系统。

该公司的首席执行官Jim Nguyen表示RubyCoins擅长关闭微支付游戏的安全漏洞。该技术并不局限于Flash和网页游戏,同样也可适用于各种Android和下载类游戏,此外还可兼容Facebook Credits和Apple等支付方式。

rubycoins

rubycoins

Jim Nguyen认为目前跨平台游戏的开发还在起步阶段,但未来玩家必然会对不同平台上同一款游戏采用各自不同的支付方式觉得困扰和麻烦。因此,Jim Nguyen表示实现支付方式的跨平台兼容也十分重要。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

Two years after microtransaction-based Flash games started becoming significant on the web, there’s still a major problem with payments: initiating one in most web games, by clicking “Add Coins” or an equivalent button, bounces users out of the game itself and to a separate, secure HTML page. More than a minor irritation, this standard payment flow dissuades many users from paying at all.

RubyCoins, a lesser-known payments company, is announcing its solution to that problem today: in-game payments with PayPal, with users never required to move away from their game experience. The company is currently testing out the system with Aeria Games and Menue Americas.

Closing the security holes that microtransaction games present has become RubyCoins’ specialty, according to CEO Jim Nguyen. It’s not limited to Flash or web games; it also extends onto Android and downloadable client games, and the system can integrate payments from Facebook Credits or Apple.

“Cross-platform gaming, that’s just taking off right now, and it’ll be more of an issue a year from now,” says Nguyen. “There will be companies saying, I’ve got this one game, on four destinations, but why do we use four vendors? I think cross-platform will be a critical necessity going forward.” (Source : Inside social Games )


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