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Epic公司iOS游戏《Infinity Blade》营收已超110万美元

发布时间:2010-12-14 09:29:30 Tags:,,,,

据GamesIndustry.biz报道,Epic公司面向iOS平台推出的首款游戏《Infinity Blade》刚发行5天,就已经收获了27万4千次下载量。

Infinity-Blade-iPhone

Infinity-Blade-iPhone

虽然Epic还没有公布具体的官方数据,不过从同时登陆苹果Game Center平台的GamesIndustry.biz网站用户数量来看,该游戏的实际下载量应该远远超过这个数字。

Epic公司副总裁马克·莱茵(Mark Rein)也已经在一则微博中表示,“《Infinity Blade》取得了巨大的成功,Game Center所显示的下载量远低于实际销量。”

《Infinity Blade》的零售价是5.99美元,这也意味着自12月9日发行以来,Epic至少已通过该游戏创收110万美元。

这款游戏的出色市场表现,一举打破了《糖果小怪物》(Cut the Rope)这款99美分游戏创下的纪录。据游戏邦了解,《糖果小怪物》曾被誉为“销售最快的手机游戏”,它在App Store上架头10天就创造了100万下载量,营收超过100万美元。

Epic首次透露《Infinity Blade》的售价是在11月底,虽然价格高于竞争对手id Software公司的《Rage》及其高清版本(售价99美分/1.99美元),但业内普遍对Epic的这款游戏寄予厚望,认为该游戏有望重新树立高价游戏的市场信心。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

Epic’s earns at least $1.1 million from Infinity Blade’s 274,000 downloads in first 5 days

Epic’s first release on iOS with Infinity Blade would appear to be making serious waves, with GamesIndustry.biz citing five day download numbers of at least 274,000.

Though Epic itself is yet to release any official statistics regarding the game’s performance, the site claims the figure is based on the number of its players who have also logged on via Apple’s Game Center.

Obviously, the real number will be higher, possibly significantly so.

Indeed, Epic veep Mark Rein has tweeted: “Great Infinity Blade success stories today however the Game Center numbers being reported are quite a bit lower than the actual sales.”

The price is right

Given the title currently retails for $5.99, such a figure would mean Epic has pooled in more than $1.1 million from the 70 percent of the gross price it’s paid, since launching the title on December 9.

That’s a total that surpasses current fastest grossing app record holder the 99c Cut the Rope, which turned over more than $1 million from 1 million downloads in its first ten days on sale.

Epic first revealed the game’s price point – which is significantly higher than rival id Software’s 99c/$1.99 Rage/Rage HD – at the end of November, the view being that the studio was making the most of the anticipation surrounding its release without pricing itself out of the mass market.(source:pocketgamer)


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