在Gamasutra最近对热门Xbox Live游戏Braid开发者Jonathan Blow的采访中，Blow提出Zynga开发的热门社交游戏FarmVille“是一种负面的游戏体验”。尽管在此次采访中Blow并没有过多谈论开发者应开发何种游戏体验，但却对坐拥5420万玩家的热门社交游戏FarmVille提出了不少犀利言辞。
针对Bryan Reynolds开发的FrontierVille社交游戏，Blow虽然指出这款游戏的社交性较为深入，但其实也仅仅是表面想象。Blow认为目前Facebook平台上的创意游戏仍有很大的发展空间，而模仿FarmVille则不是明智之举。（本文由游戏邦/gamerboom.com编译 转载请注明：游戏邦）
In a recent interview with Gamasutra, developer of hit Xbox Live Arcade game Braid Jonathan Blow claimed that Zynga’s creation of FarmVille “is actually about designing something that’s a negative experience.” He made the statement when asked to return to his infamous stance on damaging design trends in video games. While Blow refrains from telling developers what games to create, he did have strong words for the 54.2 million-strong farming simulator.
“I still wouldn’t tell people, ‘Don’t make that game’ exactly, I would say, ‘Think about what you’re making and be careful when you make it and try not to exploit players,’ Blow said to Gamasutra. “But I mean now that we’ve got FarmVille and stuff like that, I pretty much would say ‘don’t make that kind of game’ because I don’t see much value in it.”
Not much value in it, eh? Well, how does millions in annual revenue sound for value? Unfortunately, that’s not exactly what he meant. “It’s about ‘How do we make something that looks cute and that projects positivity’ — but it actually makes people worry about it when they’re away from the computer and drains attention from their everyday life and brings them back into the game, Blow said.
Look after the break for more of what Blow had to say about games like FarmVille, but be warned: it’s not pretty.
Blow, who is in the midst of developing his second major game titled “The Witness,” went on to say that games like FarmVille are designed for players to exploit their friendships into a mechanical means of game progression. We imagine he’s referring to the issues with gifting quests (pictured) and possibly even the recent complaints that FarmVille might as well be named “BegVille.”
As the independent developer continued, no one was safe. “And there’s this kind of new way where people are, like Bryan Reynolds working on FrontierVille and stuff, making it supposedly deeper, but that kind of thing has been very token so far, Blow said. “And in fact, I would argue that the audience of that kind of game doesn’t necessarily want a deeper game, or certainly that’s not proven; it’s very speculative.”
His beef, apparently, is with developers like Zynga and not the Facebook platform, claiming that there is plenty of room for creative game ideas on Facebook. Unfortunately in his eyes, the FarmVille style is not the way to go. （Source：Games.com）