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Braid开发者扬言:FarmVille是一种“负面的游戏体验”

发布时间:2010-12-10 11:20:14 Tags:,,

在Gamasutra最近对热门Xbox Live游戏Braid开发者Jonathan Blow的采访中,Blow提出Zynga开发的热门社交游戏FarmVille“是一种负面的游戏体验”。尽管在此次采访中Blow并没有过多谈论开发者应开发何种游戏体验,但却对坐拥5420万玩家的热门社交游戏FarmVille提出了不少犀利言辞。

Jonathan Blow

Blow表示自己虽不会直接言明“不要开发某种游戏”,但取而代之他会提醒游戏开发商“在开发之前三思而后行”。他认为现在社交游戏领域中泛滥着各种类似FarmVille的社交游戏,他无法从这些游戏中发现太多“价值”。

据游戏邦了解,Zynga旗下的FarmVille社交游戏盈利上百万美元,这难道不是价值?然而,Blow所指的“价值”并在于收益。他认为社交游戏的价值在于如何将游戏设计得更加有趣而积极,而不是让玩家每天都为虚拟农田中的各种作物而“担惊受怕”。

farmville-winter-wonderland 2

farmville-winter-wonderland 2

目前,Blow正在开发自己的第二款游戏The Witness,他认为FarmVille这类游戏是以游戏之名掠夺玩家的友谊。之前,他也就赠礼任务(上图)提出过这一看法,而最近FarmVille也的确被部分玩家冠上了“BegVille”一名。

针对Bryan Reynolds开发的FrontierVille社交游戏,Blow虽然指出这款游戏的社交性较为深入,但其实也仅仅是表面想象。Blow认为目前Facebook平台上的创意游戏仍有很大的发展空间,而模仿FarmVille则不是明智之举。(本文由游戏邦/gamerboom.com编译 转载请注明:游戏邦)

In a recent interview with Gamasutra, developer of hit Xbox Live Arcade game Braid Jonathan Blow claimed that Zynga’s creation of FarmVille “is actually about designing something that’s a negative experience.” He made the statement when asked to return to his infamous stance on damaging design trends in video games. While Blow refrains from telling developers what games to create, he did have strong words for the 54.2 million-strong farming simulator.

“I still wouldn’t tell people, ‘Don’t make that game’ exactly, I would say, ‘Think about what you’re making and be careful when you make it and try not to exploit players,’ Blow said to Gamasutra. “But I mean now that we’ve got FarmVille and stuff like that, I pretty much would say ‘don’t make that kind of game’ because I don’t see much value in it.”

Not much value in it, eh? Well, how does millions in annual revenue sound for value? Unfortunately, that’s not exactly what he meant. “It’s about ‘How do we make something that looks cute and that projects positivity’ — but it actually makes people worry about it when they’re away from the computer and drains attention from their everyday life and brings them back into the game, Blow said.

Look after the break for more of what Blow had to say about games like FarmVille, but be warned: it’s not pretty.

Blow, who is in the midst of developing his second major game titled “The Witness,” went on to say that games like FarmVille are designed for players to exploit their friendships into a mechanical means of game progression. We imagine he’s referring to the issues with gifting quests (pictured) and possibly even the recent complaints that FarmVille might as well be named “BegVille.”

As the independent developer continued, no one was safe. “And there’s this kind of new way where people are, like Bryan Reynolds working on FrontierVille and stuff, making it supposedly deeper, but that kind of thing has been very token so far, Blow said. “And in fact, I would argue that the audience of that kind of game doesn’t necessarily want a deeper game, or certainly that’s not proven; it’s very speculative.”

His beef, apparently, is with developers like Zynga and not the Facebook platform, claiming that there is plenty of room for creative game ideas on Facebook. Unfortunately in his eyes, the FarmVille style is not the way to go. (Source:Games.com)


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