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研究称开发者们每周超长工作达15.6个小时

发布时间:2010-06-03 05:18:32 Tags:,,,

超时工作是游戏行业一直以来最热门的话题,也最伤害他们的个人生活质量的事情。根据游戏开发者咨询(Game Developer Research)做出的一项调查,核心内容是开发者们每周加班多长时间,每年加班多少个周次?

gamedev_research

gamedev_research

一般来讲,没有加班的情况下每周工作39.7小时,这和通行的每周工作时间相似。但是在忙碌时期,他们需要每周工作55.3小时,意味着每周被增加了15.6小时。(有评论者Jeff认为,一周上55个小时算啥,他们有上75个小时以上的。 )这相当于他们每周需要上7天班,每天平均8个小时,或者上6天班,每天11个小时。

此外还有开发者称他们每年因为加班需要比平常多上13.2个礼拜。

调查由2630份数据访问资料组成。

游戏开发者

游戏开发者

Crunch has long been a hot-button topic in the industry, becoming of the most sensitive quality of life issues for game developers. This year for the first time, Game Developer Research asked developers to quantify how much time they spend on crunch, in terms of both weeks per year and hours per week.

On average, according to research made available exclusively to Gamasutra, developers said they work 39.7 hours per week when not in crunch, putting game developer working hours right in line with the widespread 40-hour standard.

Of course, that changes when crunch time is in effect. During those periods, developers said they spent 55.3 hours per week at work during crunch time, an increase of 15.6 hours per week.

That 55.3-hour week is equivalent to roughly a seven-day calendar week of eight-hour days, or a five-day business week of 11-hour days.

Furthermore, developers said they spend 13.2 weeks per year, on average, in crunch mode, out of a standard 52-week calendar year.

That means that, on average, developers are working the equivalent of about five extra eight-hour, five-day work weeks per year as a result of crunch — meaning the average game developer’s year is effectively comprised of 57 work weeks rather than 52.

The sample for the data contained in this excerpt was a group of 2,630 game developers across all disciplines and demographics.


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