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人物专访:SPIL Games公司CEO谈HTML5手机游戏前景

发布时间:2010-12-08 23:05:42 Tags:,,,

SPIL Games公司原先并不十分重视手机游戏领域,但基于网页技术标准的HTML5的问世,加上它可统一网页及手机游戏开发技术的强大功能,开始让这个休闲游戏巨头不得不加大对这个市场的关注和投入。

据游戏邦了解,为鼓励开发商采用HTML5这项新技术,SPIL Games在最近两个月中举办了声势浩大的HTML5手机游戏开发大赛。近日该公司CEO及联合创始人Peter Driessen在采访中解释了他如此推崇HTML5手机游戏的原因。

html5

html5

你们为什么会看好基于HTML5的手机游戏开发前景?

由于iOS、Android等手机平台广泛采用了触摸屏功能,手机游戏受到了空前的欢迎。不过,移动互联网协议、操作系统和平台审核程序等问题,仍然困扰着许多开发商和手机用户。

我们很看好HTML5,因为我们相信这它可以帮助开发商节省大量的时间和金钱,将他们从耗时耗财的手机跨平台移植问题中解放出来。通过HTML5的开放性技术标准,开发商只需要一次性完成游戏开发,就可以轻松地将它移植到支持HTML5浏览器的任何平台中,比如说PC、iPad、iPhone和Android手机等。

另外,HTML5的开放性还将改变手机游戏的用户体验。玩家只要打开手机浏览器,就能在任何一部手机上立即开始游戏进程,省略了下载安装应用的繁琐程序。

相对于Flash技术,HTML5的优势在哪里?

HTML5重塑了用户体验,它可以让大家通过任何手机平台自由无碍地玩游戏。使用由HTML5开发而成的游戏,可运行于多个现代手机平台。而且无论用户使用的是哪款手机,都能享受到不打折扣的游戏体验。

此外,HTML5还为开发商创造了多种优势。从现在来看,手机游戏市场仍然比较封闭和分散,它的发展潜力还没有完全表现出来。例如,不同平台都有各自的技术限制,开发商就不得不投入大量时间和成本,针对多个手机平台推出不同版本的游戏,而且还要被迫接受营收分成不平等的不公待遇。

这种操作其实很荒谬,而且也违背了游戏开发的精神。但现在有了HTML5,开发商就只需要编写一次游戏代码,就能让它在任何平台上运行。

HTML5还有一个优势,那就是它比Flash技术更容易掌握。除此之外,基于HTML5的应用程序还比Flash应用程序更容易移植到不同平台。

HTML5对提高游戏体验也很有帮助,用户无需首先下载插件,也不需要Canvas或Javascript工具就能看到清晰的游戏界面。虽然HTML5目前仍处于初级发展阶段,但已经有不少开发商开始采用这种语言来编写应用。

是否认为HTML5的广泛运用会降低手机应用的吸引力?

HTML5正在快速发展,手机应用与网页应用之间的区别已经越来越小了。就拿Safari的加速器硬件支持技术来说,它是针对脚本语言的最基础技术支持。当然,它还需要一些时间来完善,但网页应用与手机应用的差距确实在迅速缩小。

HTML5仍然有一些技术层面上的问题,请问你们为什么还要力挺HTML5?

任何一种新技术的出现都会引起业内的广泛讨论,这是一个好现象。HTML5虽然仍处于试验阶段,但它的功能已经相当完善了,已经有开发商使用HTML5开发出了优秀的游戏。

HTML5为开发商、用户双方带来的积极作用是业内讨论的重点,我们希望与这一行业共同合作,向开发商传授巧用HTML5的方法,并与其他已接纳HTML5的公司互相切磋(比如谷歌),提升基于HTML5的应用开发技术标准。现在每天都有多个浏览器宣布开始测试运行基于HTML5的应用。

开发商对你们的HTML5手机游戏开发大赛有何反应?

我们发现许多开发商都对HTML5游戏开发抱有极大的热情,也已经收到了一些高质量的参赛作品,我们希望进一步号召大家踊跃参与这个活动。

在这些游戏中,让你们印象最深的是哪一部作品?为什么?

《Sand Trap》和《Fruit Link》这两款游戏最让我们难忘,它们分别摘走了9月份和10月份的桂冠。

《Sand Trap》是一款出色而简单的益智类游戏,创意很奇妙,还采用了基于HTML5的触摸屏技术。这款实时物理游戏实实在在征服了大赛评委。

《Fruit Link》(一款计时益智游戏,要求玩家在规定时间内对相似的水果进行排列)是休闲游戏的出色范例,它的游戏时间长度较短,专门针对手机平台而设计,玩法非常有趣、有黏性,非常适合手机游戏用户。

你们的游戏开发大赛关于游戏作品版权、第三方使用权的条款和规定为什么要这么严格呢?

我们觉得这种条款和规定是非常宽松灵活的。我们只是要求共同享有参赛作品的版权,这样我们才能通过自己的网站,全力宣传和推广这些游戏。同时开发者仍然享有参赛游戏的知识产权,他们想怎么处理这些作品是他们的自由。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

SPIL CEO Peter Driessen on the power of HTML5 to revolutionise mobile games

Casual games giant SPIL Games hasn’t previously been very active in the mobile games space. The potential for emerging web standard HTML5 to unify web and mobile gaming has it very excited however.

Indeed, it’s been running an HTML5 mobile game competition for the past couple of months to encourage developers to get to grips with the new technology.

It’s a good opportunity then for SPIL CEO and co-founder Peter Driessen explains why he’s so bullish on the subject.

Pocket Gamer: Why are you so excited about the potential of HTML5 for mobile games?

Peter Driessen: Mobile gaming has never been as popular as it is today, due to the massive adoption of touchscreen mobile devices, such as those using the iOS and Android operating systems. However, unlocking the full potential of mobile gaming for both developers and end users has been hampered by different protocols, operating systems, and platform approval processes.

We’re so excited about HTML5 because we believe it will free up developers by saving them the time and money they currently lose modifying games for different mobile platforms. Thanks to HTML5′s open standard, developers only have to develop a game once, and it can be easily deployed on all devices with browsers supporting HTML5, such as PCs, iPads, iPhones and Google phones.

Also, the openness of HTML5 will be a real game changer for the mobile gaming user experience. Players will no longer be forced to download a game from app stores. They will be able to instantly play games through their mobile browser whenever and on whichever mobile platform they choose, without any installation hassles.

What advantages do you think it has over Flash?

HTML5 redefines the user experience because it removes the barriers to entry for mobile users to easily access and play games whenever and on whichever mobile platform they choose. If a game is developed in HTML5 it can be used on the majority of modern mobile devices. And, the quality of the game experience will be the same no matter what platform people use.

HTML5 also brings developers many advantages. At the moment the mobile gaming market is still far to closed and segmented to meet its potential. For instance, developers are forced into a kind of walled garden because they have to spend too much time and money to develop different games for every type of phone and platform (e.g., the Apple App Store or the Android Market); and are often forced into unequal revenue sharing.

This is ridiculous and goes against the spirit the game world should operate in. With HTML5, they’ll be able to write the code for a game once and have it run everywhere.

An additional advantage is that HTML5 is much easier for developers to master compared to for example Flash. Besides this, HTML5 applications can be deployed much easier than those made in Flash on different platforms/devices.

HTML5 also offers the ability to play a game, without downloading a plug-in first and uses Canvas or Javascript to animate the screen objects. Although HTML5 is in the early stages, huge adoption is seen and the amount of libraries to extend the scripting standard evolve rapidly.

Do you think it will eventually reduce the popularity of apps?

HTML5 is evolving rapidly and the difference between an application and web app is becoming smaller by the day.

Take for instance the hardware support of the accelerometer in Safari. This is the first step to native support of the hardware layer on scripting level. Of course this will take time to evolve, but the gap is closing rapidly.

There are still some technical issues with the features HTML5 supports so why are you supporting it so aggressively now?

With any new technology milestone there will always be discussion and that’s a good thing. HTML5 is still in the experimenting phase, but is almost done and already developers can make beautiful games using it.

The positive benefits of HTML5 for both users and developers dominate the whole HTML5 discussion and are too positive to ignore. We want to work with the industry to educate developers about how to best use HTML5, learn from and work with other companies that embrace HTML5 (such as Google) to help evolve this standard. Everyday more and more browser are announcing support or experimenting with HTML5.

What reaction have you had from developers RE: your competition?

We see a lot of enthusiasm from the developer community around HTML5. We have got quality entries, and are hoping to spread the word and increase the number of submissions.

Which games have most impressed you and why?

Sand Trap and Fruit Link have impressed us the most and taken the top prize for September and October.

Sand Trap is a brilliantly simple puzzle game with an innovative concept in which players direct sand through a series of mazes and traps. The game raises the bar on utilising touchscreen technology in HTML5. The real-time physics particularly impressed the panel.

Fruit Link (a timed puzzler in which players must join together rows of similar fruit) is a perfect example of casual gaming. It’s a brilliant title designed

specifically for mobile gaming with short rounds of gameplay that emphasize improving high scores for compulsive gameplay that’s addictive and fun.

Why are the terms & conditions so strict in terms of what you demand of developers especially with respect to ownership of IP and thirdparty exploitation rights?

We think the terms and conditions are quite flexible. The only thing we ask all applicants (including the winners) is a non-exclusive right to feature and promote their games.

This ensures we can put all our efforts at promoting the game on our sites and making it as well known as possible. It also means the developers still own the IP to their games and have the freedom to do with it what they want.(source:pocketgamer)


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