游戏邦在:
杂志专栏:
gamerboom.com订阅到鲜果订阅到抓虾google reader订阅到有道订阅到QQ邮箱订阅到帮看

6月分facebook与myspace游戏应用涨跌幅度比较分析

发布时间:2010-06-02 03:15:27 Tags:,,,

很明显,facebook最受欢迎的游戏排行中跌势一片,在前25名当中只有排名第八的mindjost games(增长2854938)和排名第二十五的bubble island(增长5404038)出现轻微上扬;其他的二十三位清一色下滑,并且部分下滑惊人,zynga旗下的farmville(下滑-7711965)、rockyou旗下的birthday cards(下滑-6330695)和zynga旗下的cafe world(下滑-5179934)位居下滑榜前三位,下滑都超过500万,下滑在100万以上的游戏达到了16款。

Top-25-facebook

Top-25-facebook

与此同时,我们来看看myspace的情况。可能因为myspace用户基础不高的原因,旗下的游戏应用涨跌幅都比较不明显,没有动辄出现几百万的涨跌情况。但是与facebook相比,mysoace前二十五名的游戏中,只有四款游戏出现了下滑,分别是zynga旗下的street racing(下滑-1900)、zynga旗下的gang wars(下滑-9586)、zynga旗下的dragon wars(下滑-9528)和playdom旗下的haroes(下滑-8506)。这个下滑数据连facebook某些游戏的下滑尾数都不到。另外有21款游戏出现了上涨,涨幅最大的是bitrhymes旗下的tag me,增长320760,另外一个涨幅在20万以上的是oxylabs旗下的what is your street reputation,增长289840位。

top25_myspace

top25_myspace

More than half of the 25 largest games on Facebook lost users in April, but the trend picked up last month.

Is the Facebook platform collapsing? That’s not what the data is showing. Social game developers of all sizes continue to see growth (check out our weekly top 20 lists for more on that).

Why, then, are so many of the largest games losing so many users? One reason could just be age. Almost all of these apps were launched last year. Game lifespan varies depending on genre, quality, the number of updates, and other factors — and some of these titles, like Restaurant City and Farm Town, are more than a year old.

But another factor is obviously Facebook’s removal of notifications at the beginning of March. That channel was a key way that most games grew and maintained user engagement last year. Facebook removed the channel because so many developers used it so aggressively that it became filled with spam. With each change in user communication, developers have to adapt their game design – but it’s often hard to prevent at least some period of traffic loss.

What’s left for developers? Organic growth through news feeds, email and the soon-to-change requests features — and advertising and cross-promotion.

These channels provide slower growth, but are also harder to spam; send too many emails to a user about a game and they’ll filter out the sender.

Facebook’s platform has gone through jarring realignments in the past, and developers are once again searching for new ways to build their businesses. We expect they’ll optimize successfully now, despite the losses.

However, one jarring note is that Playfish’s Hotel City, Playdom’s Social City and Zynga’s Treasure Island — three new hits from the three largest social game developers on the platform — are also registering declines. Because these large developers depend heavily on internal cross-promotion, network-wide traffic declines are also impacting their new app growth. This is also likely driving up the cost of paid acquisition, meaning we could be seeing decreases in the cost-effectiveness of that channel as well.

While Facebook’s Top 25 may be suffering significant losses, the often under appreciated MySpace platform continues to see its gradual growth. Unlike their Facebook counterparts, the various social games, or game-like applications, on MySpace have historically grown little by little every month. However, beyond core interface changes earlier this year, the social network has never really provided as many ways for games to grow as Facebook. It also hasn’t created a constant stream of changes that have hindered it either.

The numbers might be less, but considering that almost every single title on the Facebook Top 25 for June saw a massive exodus of monthly active users, the stability of MySpace is certainly a god-send for some. Moreover, with the network’s new iPhone and Android SDKs, with MySpace Co-President Jason Hirschhorn’s comments at the TechCrunch Disrupt conference about new products coming this summer and a “massive” overhaul this fall, it will be curious to see how this historical stability holds up.


上一篇:

下一篇: